Difference between revisions of "Activation Functions"
Jump to navigation
Jump to search
m
no edit summary
imported>Elder m |
imported>Elder m |
||
Line 102: | Line 102: | ||
Another thing to watch for is how many times you call the same IGF activator within a single frame. Like Stage functions, they can 'time-out' if too many calls are made. Additionally, as with (recursive) PlaceAtMe calls, there appears to be a limit of only 4 or 5 activation calls you are allowed to make in one frame - possibly due to a general hard-coded recursion call trap that the interpretor makes.(?) | Another thing to watch for is how many times you call the same IGF activator within a single frame. Like Stage functions, they can 'time-out' if too many calls are made. Additionally, as with (recursive) PlaceAtMe calls, there appears to be a limit of only 4 or 5 activation calls you are allowed to make to the same base object in one frame - possibly due to a general hard-coded recursion call trap that the interpretor makes.(?) | ||