Difference between revisions of "Aggression"
Added syntax examples, why? to make this wiki a better place =D *dreamy eyes. Plus I am using this in a script and it took me longer than it should have to get the syntax correct.
imported>Nielius |
imported>Antares (Added syntax examples, why? to make this wiki a better place =D *dreamy eyes. Plus I am using this in a script and it took me longer than it should have to get the syntax correct.) |
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Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor. A setting of 5 or below means it will not initiate combat under any circumstance, but will enter combat if directly attacked. A setting of zero means it will refuse combat even if attacked. | Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor. A setting of 5 or below means it will not initiate combat under any circumstance, but will enter combat if directly attacked. A setting of zero means it will refuse combat even if attacked. | ||
'''Syntax:''' | |||
SetActorValue ''Aggression'' value | |||
SetAV ''Aggression'' value | |||
'''Example:''' | |||
SetActorValue Aggression 100 | |||
NPCRef.SetActorValue Aggression 0 | |||
==== See also ==== | ==== See also ==== |