Aggression

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Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor. A setting of 5 or below means it will only initiate combat defensively. (Meaning the 'Defensive Combat' tag attached to AI Packages have a redundant function.)

Syntax:

SetActorValue Aggression value
SetAV Aggression value

Example:

SetActorValue Aggression 100
NPCRef.SetActorValue Aggression 0 

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