Difference between revisions of "Aggression"
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imported>Slserpent |
imported>Relax and Play |
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Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor. | Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor. A setting of 5 or below means it will only initiate combat defensively. (Meaning the 'Defensive Combat' tag attached to AI Packages have a redundant function.) | ||
'''Syntax:''' | |||
SetActorValue ''Aggression'' value | |||
SetAV ''Aggression'' value | |||
'''Example:''' | |||
SetActorValue Aggression 100 | |||
NPCRef.SetActorValue Aggression 0 | |||
==== See also ==== | |||
* [[AI Button]] | |||
[[Category:Actor Values]] |