Difference between revisions of "Aggression"

384 bytes added ,  04:47, 29 November 2008
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imported>Slserpent
 
imported>Relax and Play
 
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Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor.
Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor. A setting of 5 or below means it will only initiate combat defensively. (Meaning the 'Defensive Combat' tag attached to AI Packages have a redundant function.)
 
'''Syntax:'''
SetActorValue ''Aggression'' value
SetAV ''Aggression'' value
'''Example:'''
SetActorValue Aggression 100
NPCRef.SetActorValue Aggression 0
 
==== See also ====
* [[AI Button]]
 
[[Category:Actor Values]]