Difference between revisions of "Aggression"

130 bytes added ,  04:47, 29 November 2008
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imported>Nielius
imported>Relax and Play
 
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Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor. A setting of 5 or below means it will not initiate combat under any circumstance, but will enter combat if directly attacked. A setting of zero means it will refuse combat even if attacked.
Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor. A setting of 5 or below means it will only initiate combat defensively. (Meaning the 'Defensive Combat' tag attached to AI Packages have a redundant function.)


'''Syntax:'''
SetActorValue ''Aggression'' value
SetAV ''Aggression'' value
'''Example:'''
SetActorValue Aggression 100
NPCRef.SetActorValue Aggression 0


==== See also ====
==== See also ====