Aggression
Revision as of 03:23, 15 October 2008 by imported>Antares (Added syntax examples, why? to make this wiki a better place =D *dreamy eyes. Plus I am using this in a script and it took me longer than it should have to get the syntax correct.)
Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor. A setting of 5 or below means it will not initiate combat under any circumstance, but will enter combat if directly attacked. A setting of zero means it will refuse combat even if attacked.
Syntax:
SetActorValue Aggression value SetAV Aggression value
Example:
SetActorValue Aggression 100 NPCRef.SetActorValue Aggression 0