Aggression

Revision as of 04:47, 29 November 2008 by imported>Relax and Play

Setting an actor's aggression to a value higher than their disposition for any other actor will cause them to attack the other actor. A setting of 5 or below means it will only initiate combat defensively.

Syntax:

SetActorValue Aggression value
SetAV Aggression value

Example:

SetActorValue Aggression 100
NPCRef.SetActorValue Aggression 0 

See also