Difference between revisions of "Blender/Custom Creature"

7 bytes added ,  20:36, 23 September 2008
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I'm not going to describe in depth the process of creating a mesh from scratch. There are already good tutorials on this process. If you need help I'd recommend going to either http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro or http://cs.elderscrolls.com/constwiki/index...er/Custom_Sword. However, I do have a few tips. First, keep a watch on your poly count. You probably don't want to go over 7-8k verts per creature unless it will be alone in your dungeon. For comparison, a flame atronach is 5.3k verts. Second, please keep in mind that a mesh can only bend during animations on a line between faces. Therefore, you will need some added detail around arm sockets, etc. Also, at least to start I recommend creating your creature out of only one object, not multiple objects, as this will make rigging simpler later.
I'm not going to describe in depth the process of creating a mesh from scratch. There are already good tutorials on this process. If you need help I'd recommend going to either http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro or http://cs.elderscrolls.com/constwiki/index.php/Blender/Custom_Sword. However, I do have a few tips. First, keep a watch on your poly count. You probably don't want to go over 7-8k verts per creature unless it will be alone in your dungeon. For comparison, a flame atronach is 5.3k verts. Second, please keep in mind that a mesh can only bend during animations on a line between faces. Therefore, you will need some added detail around arm sockets, etc. Also, at least to start I recommend creating your creature out of only one object, not multiple objects, as this will make rigging simpler later.




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