Difference between revisions of "Blender/Custom Creature"

26 bytes added ,  20:50, 23 September 2008
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imported>Kilza
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The second thing you need to do is to put in bone priorities. Select all bones. In the Top left window (which should be a scripts window) choose scripts->object->set bone priority. Priorities determine which animations play on which body parts when multiple animations are playing at once. For instance, if a creature is running forward and casting a spell the legs should run forward while the top of the body should cast the spell. In Oblivion's system, the highest priority wins. If you want to copy beth's model here's a basic structure:
The second thing you need to do is to put in bone priorities. Select all bones. In the Top left window (which should be a scripts window) choose scripts->object->set bone priority. Priorities determine which animations play on which body parts when multiple animations are playing at once. For instance, if a creature is running forward and casting a spell the legs should run forward while the top of the body should cast the spell. In Oblivion's system, the highest priority wins. If you want to copy beth's model here's a basic structure:
20: idle animations all bones
  20: idle animations all bones
30: movement animations  
  30: movement animations  
  ->30 for Bip01/major parts of the body, special bones
    ->30 for Bip01/major parts of the body, special bones
  ->70 for hands and fingers holding a weapon in onehandforward.kf, etc.
    ->70 for hands and fingers holding a weapon in onehandforward.kf, etc.
34: recoil all bones
  34: recoil all bones
45: casting animations
  45: casting animations
  ->26 for Bip01/movement bones like legs
    ->26 for Bip01/movement bones like legs
  ->46 for arms/torso doing casting animation/most special bones
    ->46 for arms/torso doing casting animation/most special bones
  ->66 magicNode
    ->66 magicNode
55: physical attacks
  55: physical attacks
  ->25 for Bip01/movement bones like legs
    ->25 for Bip01/movement bones like legs
  ->55 for arms/torso doing swing/special bones
    ->55 for arms/torso doing swing/special bones
70: stagger all bones
  70: stagger all bones




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