Difference between revisions of "Blender/Custom Creature"

No change in size ,  10:33, 8 June 2010
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imported>TheMagician
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imported>UDUN
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==Introduction==
==Introduction==


To begin I want to say that this process is not for the faint of heart. Creating a creature from scratch probably takes 2-3 times as long as simply rerigging a creature to a vanilla skeleton and retexturing it. However, with that approach you don't have any control over how the creature moves, and it obviously limits creature shape. What if you want a creature with four arms or two heads? Or something that rolls around on the floor? There's simply nothing comparable in total control. And actually making a creature from scratch is very rewarding in my experience. It also brings us one step closer to Bethesda's quality of creatures.
To begin I want to say that this process is not for the faint of heart. Creating a creature from scratch probably takes 2-3 times as long as simply rerigging a creature to a vanilla skeleton and retexturing it. However, with that approach you don't have any control over how the creature moves, and it obviously limits creature shape. What if you want a creature with four arms or two heads? Or something that rolls around on the floor? There's simply nothing comparable to total control. And actually making a creature from scratch is very rewarding in my experience. It also brings us one step closer to Bethesda's quality of creatures.


So sit down, read a little at a time, and don't get dissuaded too easily. I've created a creature following this tutorial and included it as an example as well as my .blend files at various points in the process. They are located at: http://www.mediafire.com/?e5hs2azsvtf
So sit down, read a little at a time, and don't get dissuaded too easily. I've created a creature following this tutorial and included it as an example as well as my .blend files at various points in the process. They are located at: http://www.mediafire.com/?e5hs2azsvtf
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