Difference between revisions of "CS Functions"

715 bytes added ,  15:39, 17 June 2011
m
extraneous erroneous apostrophe
imported>Wrye
(New page: Category:Scripting This page lists all native CS scripting functions. For a more comprehensive list (including OBSE and OBSE plugin functions), see List of Functions. '''Editors:'...)
 
imported>NFITC1
m (extraneous erroneous apostrophe)
 
(14 intermediate revisions by 3 users not shown)
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|CS || [[Activate]] || Activate object.
|CS || [[Activate]] || Activate object.
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|CS || [[AddAchievement]] ||  
|CS || [[AddAchievement]] || XBox only. Adds the said achievement to the player's profile.
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|CS || [[AddFlames]] ||  
|CS || [[AddFlames]] || Add FlameNode to object.
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|CS || [[AddItem]] ||  
|CS || [[AddItem]] || Add item to actor.
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|CS || [[AddScriptPackage]] ||  
|CS || [[AddScriptPackage]] || Add script package to actor (not player)
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|CS || [[AddSpell]] || Add spell/ability/disease to actor.
|CS || [[AddSpell]] || Add spell/ability/disease to actor.
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|CS || [[AddTopic]] ||  
|CS || [[AddTopic]] || Add new topic to actor (not player).
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|CS || [[AdvancePCLevel]] ||  
|CS || [[AdvancePCLevel]] || Increases player level.
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|CS || [[AdvancePCSkill]] ||  
|CS || [[AdvancePCSkill]] || Increases player skill.
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|CS || [[Autosave]] ||  
|CS || [[Autosave]] || Saves game.
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|}


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!align=left|Description - [[#A|A]][[#B|B]][[#C|C]][[#D|D]][[#E|E]][[#F|F]][[#G|G]][[#H|H]][[#I|I]][[#J|J]][[#K|K]][[#L|L]][[#M|M]][[#N|N]][[#O|O]][[#P|P]][[#Q|Q]][[#R|R]][[#S|S]][[#T|T]][[#U|U]][[#V|V]][[#W|W]][[#X|X]][[#Y|Y]][[#Z|Z]]
!align=left|Description - [[#A|A]][[#B|B]][[#C|C]][[#D|D]][[#E|E]][[#F|F]][[#G|G]][[#H|H]][[#I|I]][[#J|J]][[#K|K]][[#L|L]][[#M|M]][[#N|N]][[#O|O]][[#P|P]][[#Q|Q]][[#R|R]][[#S|S]][[#T|T]][[#U|U]][[#V|V]][[#W|W]][[#X|X]][[#Y|Y]][[#Z|Z]]
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|CS || [[CanHaveFlames]] ||  
|CS || [[CanHaveFlames]] || Returns 1 if the object can have flames.
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|CS || [[CanPayCrimeGold]] ||  
|CS || [[CanPayCrimeGold]] || Returns 1 if actor can pay crime gold, 0 if not.
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|CS || [[Cast]] ||  
|CS || [[Cast]] || The optional object will cast the spell you specify on the object.
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|CS 1.2 || [[ClearOwnership]] || Removes all ownership to the item in question.
|CS 1.2 || [[ClearOwnership]] || Removes all ownership to the item in question.
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|CS || [[CloseCurrentOblivionGate]] ||  
|CS || [[CloseCurrentOblivionGate]] || Resets current Oblivion gate
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|CS || [[CloseOblivionGate]] ||  
|CS || [[CloseOblivionGate]] || Resets Oblivion gate.
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|CS || [[CompleteQuest]] ||  
|CS || [[CompleteQuest]] || Completes quest.
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|CS || [[CreateFullActorCopy]] ||  
|CS || [[CreateFullActorCopy]] || Creates a copy of the specified actor with the actor's inventory and AI.
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!align=left|Description - [[#A|A]][[#B|B]][[#C|C]][[#D|D]][[#E|E]][[#F|F]][[#G|G]][[#H|H]][[#I|I]][[#J|J]][[#K|K]][[#L|L]][[#M|M]][[#N|N]][[#O|O]][[#P|P]][[#Q|Q]][[#R|R]][[#S|S]][[#T|T]][[#U|U]][[#V|V]][[#W|W]][[#X|X]][[#Y|Y]][[#Z|Z]]
!align=left|Description - [[#A|A]][[#B|B]][[#C|C]][[#D|D]][[#E|E]][[#F|F]][[#G|G]][[#H|H]][[#I|I]][[#J|J]][[#K|K]][[#L|L]][[#M|M]][[#N|N]][[#O|O]][[#P|P]][[#Q|Q]][[#R|R]][[#S|S]][[#T|T]][[#U|U]][[#V|V]][[#W|W]][[#X|X]][[#Y|Y]][[#Z|Z]]
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|CS || [[DeleteFullActorCopy]] ||  
|CS || [[DeleteFullActorCopy]] || Deletes a copy created via the [[CreateFullActorCopy]] function.
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|CS || [[Disable]] ||  
|CS || [[Disable]] || Disables the specified reference.
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|CS || [[DisableLinkedPathPoints]] ||  
|CS || [[DisableLinkedPathPoints]] || Disables all path points linked to the reference.
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|CS || [[DisablePlayerControls]] ||  
|CS || [[DisablePlayerControls]] || Disables player controls except looking around.
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|CS || [[Dispel]] ||  
|CS || [[Dispel]] || Removes the specified spell from the reference. It acts as a return in spell scripts.
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|CS || [[DispelAllSpells]] ||  
|CS || [[DispelAllSpells]] || Removes all current spells/magic that are effecting an actor.
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|CS || [[Drop]] ||  
|CS || [[Drop]] ||  
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|CS || [[DropMe]] ||  
|CS || [[DropMe]] ||  
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|CS || [[DuplicateAllItems]] ||  
|CS || [[DuplicateAllItems]] || Duplicates all items from the reference to the container specified.
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|CS || [[DuplicateNPCStats]] ||  
|CS || [[DuplicateNPCStats]] ||  
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|CS || [[MoveToMarker]] ||  
|CS || [[MoveToMarker]] ||  
|}
===N===
{| width=100% class=functionTable
|-
!align=left width=10%|Source
!align=left width=35%|Function
!align=left|Description - [[#A|A]][[#B|B]][[#C|C]][[#D|D]][[#E|E]][[#F|F]][[#G|G]][[#H|H]][[#I|I]][[#J|J]][[#K|K]][[#L|L]][[#M|M]][[#N|N]][[#O|O]][[#P|P]][[#Q|Q]][[#R|R]][[#S|S]][[#T|T]][[#U|U]][[#V|V]][[#W|W]][[#X|X]][[#Y|Y]][[#Z|Z]]
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|CS || [[NameIncludes]] ||
|}
|}


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!align=left|Description - [[#A|A]][[#B|B]][[#C|C]][[#D|D]][[#E|E]][[#F|F]][[#G|G]][[#H|H]][[#I|I]][[#J|J]][[#K|K]][[#L|L]][[#M|M]][[#N|N]][[#O|O]][[#P|P]][[#Q|Q]][[#R|R]][[#S|S]][[#T|T]][[#U|U]][[#V|V]][[#W|W]][[#X|X]][[#Y|Y]][[#Z|Z]]
!align=left|Description - [[#A|A]][[#B|B]][[#C|C]][[#D|D]][[#E|E]][[#F|F]][[#G|G]][[#H|H]][[#I|I]][[#J|J]][[#K|K]][[#L|L]][[#M|M]][[#N|N]][[#O|O]][[#P|P]][[#Q|Q]][[#R|R]][[#S|S]][[#T|T]][[#U|U]][[#V|V]][[#W|W]][[#X|X]][[#Y|Y]][[#Z|Z]]
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|CS || [[Yield]] ||  
|CS || [[Yield]] || Forces the actor to yield to its current target. If their disposition towards the enemy is lower than the actor's aggression they will start combat again.
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|}


[[Category:Scripting]]
[[Category:Scripting]]
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