imported>Stormscape |
imported>Daego |
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| These functions are only available for use in the in-game console. They cannot be compiled into scripts in the editor. | | These functions are only available for use in the in-game console. They cannot be compiled into scripts in the editor. |
|
| |
|
| <table border=1 cellpadding=3>
| | {| style="width: 100%; border-collapse: collapse" border="1" |
| <tr height="17" style="height:12.75pt">
| | !| Function Name |
| <td height="17" class="xl22" width="170" style="height:12.75pt;width:128pt"><b><u>Function
| | !| Short Name |
| Name</u></b></td>
| | !| Description |
| <td class="xl22" width="134" style="width:101pt"><b><u>Short Name</u></b></td>
| | !| Reference Function |
| <td class="xl22" width="673" style="width:505pt"><b><u>Description</u></b></td>
| | !| Parameters |
| <td class="xl22" width="121" style="width:91pt"><b><u>Reference Function</u></b></td>
| | |- |
| <td class="xl22" width="83" style="width:65pt" align="center"><b><u>Parameters</u></b></td>
| | | AddDecal |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">AddDecal</td>
| | | False |
| <td></td>
| | | |
| <td></td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | AddFaceAnimNote |
| <td></td>
| | | AFAN |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | | True |
| <td height="17" style="height:12.75pt">AddFaceAnimNote</td>
| | | sString |
| <td>AFAN</td>
| | |- |
| <td></td>
| | | BeginTrace |
| <td align="center" x:bool="TRUE">TRUE</td>
| | | bt |
| <td>sString</td>
| | | Creates a trace file (xbox only) |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">BeginTrace</td>
| | |- |
| <td>bt</td>
| | | BetaComment |
| <td>Creates a trace file (xbox only)</td>
| | | BC |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Add comment to <nowiki>[General]</nowiki> 'sBetaCommentFile' file. |
| <td></td>
| | NOTE: select object first. |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">BetaComment</td>
| |
| <td>BC</td>
| |
| <td>Add comment to <nowiki>[General]</nowiki> 'sBetaCommentFile' file.<br>NOTE: select object first.<br><nowiki>[bc "This rock is too high."]"</nowiki></td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>sString</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">CalcLowPathToPoint</td>
| |
| <td>LP2P</td>
| |
| <td>ignore locks,allow disabled doors,ignore min use</td>
| |
| <td align="center" x:bool="TRUE">TRUE</td>
| |
| <td>bIgnoreLocks, bAllowDisabledDoors, bIgnoreMinUse</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">CalcPathToPoint</td>
| |
| <td>P2P</td>
| |
| <td></td>
| |
| <td align="center" x:bool="TRUE">TRUE</td>
| |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">CenterOnCell</td>
| |
| <td>COC</td>
| |
| <td></td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>CellName</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">CenterOnExterior</td>
| |
| <td>COE</td>
| |
| <td></td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>x, y</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">CenterOnWorld</td>
| |
| <td>COW</td>
| |
| <td>[COW worldname -10 5]</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>WorldspaceName, CellCoordX, CellCoordY</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">ClearAdaptedLight</td>
| |
| <td>cal</td>
| |
| <td>Clears the HDR adapted light texture</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">CloseFile</td>
| |
| <td></td>
| |
| <td></td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>Filename</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">CompleteAllQuestStages</td>
| |
| <td>caqs</td>
| |
| <td>Sets all quest stages</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">DumpTexturePalette</td>
| |
| <td>DTP</td>
| |
| <td>Dump texture palette contents to warning file\n param is sort type<span style="mso-spacerun: yes">
| |
| </span>f-filename,s-size,c-count)</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>SortType (optional)</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">FlushNonPersistActors</td>
| |
| <td>Flush</td>
| |
| <td>Deletes all the actors in High who are not persistant</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>iCount</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">FreezeRenderAccumulation</td>
| |
| <td>fra</td>
| |
| <td>only re-render geometry visible during this frame</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">GetINISetting</td>
| |
| <td>GetINI</td>
| |
| <td>\setting:category\""</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>SettingName</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">HairTint</td>
| |
| <td></td>
| |
| <td>3 ints,RGB</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>iRed, iGreen, iBlue</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">Help</td>
| |
| <td></td>
| |
| <td>Show this help.</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">LoadGame</td>
| |
| <td>load</td>
| |
| <td>LoadGame <filename></td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>SaveName</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">ModWaterShader</td>
| |
| <td>mws</td>
| |
| <td>Modifies water shader settings</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>String, Float (optional)</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">MoveToQuestTarget</td>
| |
| <td>movetoqt</td>
| |
| <td>Move player to current quest target (optional param: target number, 1-N).</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>QuestTargetNumber (optional)</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">OutputArchiveProfile</td>
| |
| <td>oap</td>
| |
| <td>Output Archive profile info to a file</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>String (optional)</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">OutputLocalMapPictures</td>
| |
| <td>OLMP</td>
| |
| <td>Writes out the current local map.</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
|
| |
|
| <td> </td>
| | '''bc "This rock is too high."''' |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | sString |
| <td height="17" style="height:12.75pt">OutputMemContexts</td>
| | |- |
| <td>omc</td>
| | | CalcLowPathToPoint |
| <td>Output Mem Context info to a file</td>
| | | LP2P |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | ignore locks, allow disabled doors, ignore min use |
| <td>Filename (optional)</td>
| | | True |
| </tr>
| | | bIgnoreLocks, bAllowDisabledDoors, bIgnoreMinUse |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">OutputMemStats</td>
| | | CalcPathToPoint |
| <td>oms</td>
| | | P2P |
| <td>Output Mem Stats info to a file</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | True |
| <td>Filename (optional)</td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | CenterOnCell |
| <td height="17" style="height:12.75pt">PickRefByID</td>
| | | COC |
| <td>PRID</td>
| | | |
| <td>Select a reference by id for the console.</td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | CellName |
| <td>ObjectRefID</td>
| | |- |
| </tr>
| | | CenterOnExterior |
| <tr height="17" style="height:12.75pt">
| | | COE |
| <td height="17" style="height:12.75pt">PlayerSpellBook</td>
| | | |
| <td>psb</td>
| | | False |
| <td>Add all spells to player.</td>
| | | x, y |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| | | | CenterOnWorld |
| <td> </td>
| | | COW |
| </tr>
| | | [COW worldname -10 5] |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">PrintAiList</td>
| | | WorldspaceName, CellCoordX, CellCoordY |
| <td>pai</td>
| | |- |
| <td>Printed Ai Lists.</td>
| | | ClearAdaptedLight |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | cal |
| | | | Clears the HDR adapted light texture |
| <td> </td>
| | | False |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">PrintHDRParam</td>
| | | CloseFile |
| <td>PHP</td>
| | | |
| <td>Prints current HDR settings.</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| | | | Filename |
| <td> </td>
| | |- |
| </tr>
| | | CompleteAllQuestStages |
| <tr height="17" style="height:12.75pt">
| | | caqs |
| <td height="17" style="height:12.75pt">PrintNPCDialog</td>
| | | Sets all quest stages |
| <td>pdialog</td>
| | | False |
| <td>Prints NPC dialog</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| | | | DumpTexturePalette |
| <td> </td>
| | | DTP |
| </tr>
| | | Dump texture palette contents to warning file (param is sort type: f-filename,s-size,c-count) |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">PurgeCellBuffers</td>
| | | SortType (optional) |
| <td>pcb</td>
| | |- |
| <td>Forcibly unloads all unattached cells in cell buffers.</td>
| | | FlushNonPersistActors |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Flush |
| | | | Deletes all the actors in High who are not persistant |
| <td> </td>
| | | False |
| </tr>
| | | iCount |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">QuitGame</td>
| | | FreezeRenderAccumulation |
| <td>qqq</td>
| | | fra |
| <td>Exit game without going through menus.</td>
| | | only re-render geometry visible during this frame |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| | | | |
| <td> </td>
| | |- |
| </tr>
| | | GetINISetting |
| <tr height="17" style="height:12.75pt">
| | | GetINI |
| <td height="17" style="height:12.75pt">RefreshINI</td>
| | | |
| <td>REFINI</td>
| | | False |
| <td>Refresh INI settings from file.</td>
| | | SettingName |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| | | | HairTint |
| <td> </td>
| | | |
| </tr>
| | | 3 ints,RGB |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">RefreshShaders</td>
| | | iRed, iGreen, iBlue |
| <td>REFRESHSHADERS</td>
| | |- |
| <td>Reload HLSL shaders from disk</td>
| | | Help |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | | Show this help. |
| <td> </td>
| | | False |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">ReloadCurrentClimate</td>
| | | LoadGame |
| <td>rcc</td>
| | | load |
| <td>Reloads values from the current climate</td>
| | | LoadGame <filename> |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| | | | SaveName |
| <td> </td>
| | |- |
| </tr>
| | | ModWaterShader |
| <tr height="17" style="height:12.75pt">
| | | mws |
| <td height="17" style="height:12.75pt">ReloadCurrentWeather</td>
| | | Modifies water shader settings |
| <td>rcw</td>
| | | False |
| <td>Reloads values from the current weather</td>
| | | String, Float (optional) |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| | | | MoveToQuestTarget |
| <td> </td>
| | | movetoqt |
| </tr>
| | | Move player to current quest target (optional param: target number, 1 to N). |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">ResetMemContexts</td>
| | | QuestTargetNumber (optional) |
| <td>rmc</td>
| | |- |
| <td>Reset Max Mem Contexts</td>
| | | OutputArchiveProfile |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | oap |
| | | | Output Archive profile info to a file |
| <td> </td>
| | | False |
| </tr>
| | | String (optional) |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">RevertWorld</td>
| | | OutputLocalMapPictures |
| <td>rw</td>
| | | OLMP |
| <td>Revert the world</td>
| | | Writes out the current local map. |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| | | | |
| <td> </td>
| | |- |
| </tr>
| | | OutputMemContexts |
| <tr height="17" style="height:12.75pt">
| | | omc |
| <td height="17" style="height:12.75pt">RunCellTest</td>
| | | Output Mem Context info to a file |
| <td>rct</td>
| | | False |
| <td>Runs a cell test</td>
| | | Filename (optional) |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| <td>iFlag (optional)</td>
| | | OutputMemStats |
| </tr>
| | | oms |
| <tr height="17" style="height:12.75pt">
| | | Output Mem Stats info to a file |
| <td height="17" style="height:12.75pt">RunMemoryPass</td>
| | | False |
| <td>rmp</td>
| | | Filename (optional) |
| <td>Runs a cleanup memory pass</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | PickRefByID |
| <td>iFlag</td>
| | | PRID |
| </tr>
| | | Select a reference by id for the console. |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">SaveGame</td>
| | | ObjectRefID |
| <td>save</td>
| | |- |
| <td>SaveGame <filename></td>
| | | PlayerSpellBook |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | psb |
| <td>SaveName</td>
| | | Add all spells to player. |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">SaveIniFiles</td>
| | |- |
| <td>saveini</td>
| | | PrintAiList |
| <td>Writes all the .ini files.</td>
| | | pai |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Printed Ai Lists. |
| | | | False |
| <td> </td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | PrintHDRParam |
| <td height="17" style="height:12.75pt">SaveWorld</td>
| | | PHP |
| <td></td>
| | | Prints current HDR settings. |
| <td>Save hkWorld <filename></td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| <td>Filename</td>
| | |- |
| </tr>
| | | PrintNPCDialog |
| <tr height="17" style="height:12.75pt">
| | | pdialog |
| <td height="17" style="height:12.75pt">SetCameraFOV</td>
| | | Prints NPC dialog |
| <td>FOV</td>
| | | False |
| <td>Change the camera's field of view (in deg): default 75</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| <td>iDegrees</td>
| | | PurgeCellBuffers |
| </tr>
| | | pcb |
| <tr height="17" style="height:12.75pt">
| | | Forcibly unloads all unattached cells in cell buffers. |
| <td height="17" style="height:12.75pt">SetClipDist</td>
| | | False |
| <td></td>
| | | |
| <td>float,new clip distance</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | QuitGame |
| <td>fClipDistance</td>
| | | qqq |
| </tr>
| | | Exit game without going through menus. |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">SetDebugText</td>
| | | |
| <td>sdt</td>
| | |- |
| <td>Sets which debug text is shown.</td>
| | | RefreshINI |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | REFINI |
| <td>iDebugPage</td>
| | | Refresh INI settings from file. |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">SetFog</td>
| | |- |
| <td></td>
| | | RefreshShaders |
| <td>2 floats,start and end depths</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Reload HLSL shaders from disk |
| <td>fStartDepth, fEndDepth</td>
| | | False |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">SetGameSetting</td>
| | | ReloadCurrentClimate |
| <td>SetGS</td>
| | | rcc |
| <td></td>
| | | Reloads values from the current climate |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| <td>sGSName, sGSValue</td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | ReloadCurrentWeather |
| <td height="17" style="height:12.75pt">SetGamma</td>
| | | rcw |
| <td>sg</td>
| | | Reloads values from the current weather |
| <td>Sets new gamma ramp.</td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| <td>fValue</td>
| | |- |
| </tr>
| | | ResetMemContexts |
| <tr height="17" style="height:12.75pt">
| | | rmc |
| <td height="17" style="height:12.75pt">SetHDRParam</td>
| | | Reset Max Mem Contexts |
| <td>SHP</td>
| | | False |
| <td>Sets various values for the HDR shader</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| <td>fValue1, fValue2, fValue3, fValue4, fValue5, fValue6</td>
| | | RevertWorld |
| </tr>
| | | rw |
| <tr height="17" style="height:12.75pt">
| | | Revert the world |
| <td height="17" style="height:12.75pt">SetImageSpaceGlow</td>
| | | False |
| <td>SISG</td>
| | | |
| <td></td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | RunCellTest |
| <td>iValue1, fValue2, fValue3, fValue4</td>
| | | rct |
| </tr>
| | | Runs a cell test |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">SetINISetting</td>
| | | iFlag (optional) |
| <td>SetINI</td>
| | |- |
| <td>\setting:category\" value"</td>
| | | RunMemoryPass |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | rmp |
| <td>sININame, sINIValue</td>
| | | Runs a cleanup memory pass |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | iFlag |
| <td height="17" style="height:12.75pt">SetLightingPasses</td>
| | |- |
| <td>SLP</td>
| | | SaveGame |
| <td>4 (0/1) values. amb|diff|tex|spec ex: 1010</td>
| | | save |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | SaveGame <filename> |
| <td>sBitFlag</td>
| | | False |
| </tr>
| | | SaveName |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">SetSkyParam</td>
| | | SaveIniFiles |
| <td>SSP</td>
| | | saveini |
| <td>Sets various values for the sky</td>
| | | Writes all the .ini files. |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| <td>fValue1, fValue2</td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | SaveWorld |
| <td height="17" style="height:12.75pt">SetSTBBColorConstants</td>
| | | |
| <td>sscc</td>
| | | Save hkWorld <filename> |
| <td>Show speedtree billboard color tweak constants.</td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Filename |
| <td>fValue1, fValue2, fValue3, fValue4</td>
| | |- |
| </tr>
| | | SetCameraFOV |
| <tr height="17" style="height:12.75pt">
| | | FOV |
| <td height="17" style="height:12.75pt">SetTargetRefraction</td>
| | | Change the camera's field of view (in deg): default 75 |
| <td>str</td>
| | | False |
| <td>Sets the refractive value of the target</td>
| | | iDegrees |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| <td>fValue</td>
| | | SetClipDist |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | | float,new clip distance |
| <td height="17" style="height:12.75pt">SetTargetRefractionFire</td>
| | | False |
| <td>strf</td>
| | | fClipDistance |
| <td>Sets the refractive fire value of the target</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | SetDebugText |
| <td>fValue1, iValue2</td>
| | | sdt |
| </tr>
| | | Sets which debug text is shown. |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">SetTreeMipmapBias</td>
| | | iDebugPage |
| <td>stmb</td>
| | |- |
| <td>Set mipmap LOD bias values for tree billboards.</td>
| | | SetFog |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| <td>fValue1, fValue2</td>
| | | 2 floats,start and end depths |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | fStartDepth, fEndDepth |
| <td height="17" style="height:12.75pt">SexChange</td>
| | |- |
| <td></td>
| | | SetGameSetting |
| <td>Selected npc male become female or female becomes male.</td>
| | | SetGS |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | | False |
| <td> </td>
| | | sGSName, sGSValue |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | SetGamma |
| <td height="17" style="height:12.75pt">Show</td>
| | | sg |
| <td>TST</td>
| | | Sets new gamma ramp. |
| <td>Show values of script variables: show gamedayspassed</td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | fValue |
| <td>VarName</td>
| | |- |
| </tr>
| | | SetHDRParam |
| <tr height="17" style="height:12.75pt">
| | | SHP |
| <td height="17" style="height:12.75pt">Show1stPerson</td>
| | | Sets various values for the HDR shader |
| <td>S1ST</td>
| | | False |
| <td>Show the 1st person Model from the 3rd person camera. If in 3rd person
| | | fValue1, fValue2, fValue3, fValue4, fValue5, fValue6 |
| mode it will show both.</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | SetImageSpaceGlow |
| | | | SISG |
| <td> </td>
| | | |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | iValue1, fValue2, fValue3, fValue4 |
| <td height="17" style="height:12.75pt">ShowAnim</td>
| | |- |
| <td>SA</td>
| | | SetINISetting |
| <td>Show Animation and Actor status.</td>
| | | SetINI |
| <td align="center" x:bool="TRUE">TRUE</td>
| | | |
| | | | False |
| <td> </td>
| | | sININame, sINIValue |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | SetLightingPasses |
| <td height="17" style="height:12.75pt">ShowFullQuestLog</td>
| | | SLP |
| <td>SFQL</td>
| | | 4 (0/1) values. amb|diff|tex|spec ex: 1010 |
| <td>Show all log entries for a single quest</td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | sBitFlag |
| <td>QuestID</td>
| | |- |
| </tr>
| | | SetSkyParam |
| <tr height="17" style="height:12.75pt">
| | | SSP |
| <td height="17" style="height:12.75pt">ShowHeadTrackTarget</td>
| | | Sets various values for the sky |
| <td>SHeadT</td>
| | | False |
| <td>Show the head track target if set from look function</td>
| | | fValue1, fValue2 |
| <td align="center" x:bool="TRUE">TRUE</td>
| | |- |
| | | | SetSTBBColorConstants |
| <td> </td>
| | | sscc |
| </tr>
| | | Show speedtree billboard color tweak constants. |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">ShowPivot</td>
| | | fValue1, fValue2, fValue3, fValue4 |
| <td>SP</td>
| | |- |
| <td>Puts a temporary yellow plus at the pivot point of the selected
| | | SetTargetRefraction |
| reference.</td>
| | | str |
| <td align="center" x:bool="TRUE">TRUE</td>
| | | Sets the refractive value of the target |
| | | | False |
| | | | fValue |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | SetTargetRefractionFire |
| <td height="17" style="height:12.75pt">ShowQuestLog</td>
| | | strf |
| <td>SQL</td>
| | | Sets the refractive fire value of the target |
| <td>Show Quest Log. Optional flag: 0=current quests, 1=completed quests</td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | fValue1, iValue2 |
| <td>bShowCompleted</td>
| | |- |
| </tr>
| | | SetTreeMipmapBias |
| <tr height="17" style="height:12.75pt">
| | | stmb |
| <td height="17" style="height:12.75pt">ShowQuests</td>
| | | Set mipmap LOD bias values for tree billboards. |
| <td>SQ</td>
| | | False |
| <td>List quests.</td>
| | | fValue1, fValue2 |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| | | | SexChange |
| <td> </td>
| | | |
| </tr>
| | | Selected npc male become female or female becomes male. |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">ShowQuestTargets</td>
| | | |
| <td>SQT</td>
| | |- |
| <td>Show current quest targets</td>
| | | Show |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | TST |
| | | | Show values of script variables: show gamedayspassed |
| <td> </td>
| | | False |
| </tr>
| | | VarName |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">ShowQuestVars</td>
| | | Show1stPerson |
| <td>SQV</td>
| | | S1ST |
| <td>Show quest variables. [svq QuestID]</td>
| | | Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both. |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| <td>QuestID</td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | ShowAnim |
| <td height="17" style="height:12.75pt">ShowRenderPasses</td>
| | | SA |
| <td>srp</td>
| | | Show Animation and Actor status. |
| <td>display render passes for the next frame</td>
| | | True |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | |- |
| <td> </td>
| | | ShowFullQuestLog |
| </tr>
| | | SFQL |
| <tr height="17" style="height:12.75pt">
| | | Show all log entries for a single quest |
| <td height="17" style="height:12.75pt">ShowScenegraph</td>
| | | False |
| <td>SSG</td>
| | | QuestID |
| <td>Create a window with the full game scene graph.</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | ShowHeadTrackTarget |
| | | | SHeadT |
| <td> </td>
| | | Show the head track target if set from look function |
| </tr>
| | | True |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">ShowSubSpaces</td>
| | |- |
| <td>sss</td>
| | | ShowPivot |
| <td>Temporarily displays subspaces.</td>
| | | SP |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Puts a temporary yellow plus at the pivot point of the selected reference. |
| | | | True |
| <td> </td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | ShowQuestLog |
| <td height="17" style="height:12.75pt">ShowSubtitle</td>
| | | SQL |
| <td></td>
| | | Show Quest Log. Optional flag: 0=current quests, 1=completed quests |
| <td>show all dialog subtitles (1 shows always,0 hides always)</td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | bShowCompleted |
| <td>bFlag</td>
| | |- |
| </tr>
| | | ShowQuests |
| <tr height="17" style="height:12.75pt">
| | | SQ |
| <td height="17" style="height:12.75pt">ShowVars</td>
| | | List quests. |
| <td>SV</td>
| | | False |
| <td>Show variables on object. [player->sv]</td>
| | | |
| <td align="center" x:bool="TRUE">TRUE</td>
| | |- |
| | | | ShowQuestTargets |
| <td> </td>
| | | SQT |
| </tr>
| | | Show current quest targets |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">ShowWhoDetectsPlayer</td>
| | | |
| <td>SWDP</td>
| | |- |
| <td><span style="mso-spacerun: yes"> </span>Show who detects the player</td>
| | | ShowQuestVars |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | SQV |
| | | | Show quest variables. [svq QuestID] |
| <td> </td>
| | | False |
| </tr>
| | | QuestID |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">SpeakSound</td>
| | | ShowRenderPasses |
| <td></td>
| | | srp |
| <td></td>
| | | display render passes for the next frame |
| <td align="center" x:bool="TRUE">TRUE</td>
| | | False |
| <td>Filename, iEmotion, iEmotionValue</td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | ShowScenegraph |
| <td height="17" style="height:12.75pt">StartAllQuests</td>
| | | SSG |
| <td>saq</td>
| | | Create a window with the full game scene graph. |
| <td>Starts all quests</td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | |- |
| <td> </td>
| | | ShowSubSpaces |
| </tr>
| | | sss |
| <tr height="17" style="height:12.75pt">
| | | Temporarily displays subspaces. |
| <td height="17" style="height:12.75pt">TestAllCells</td>
| | | False |
| <td>TAC</td>
| | | |
| <td>Test All Cells (0 - stop,1 - start,2 - interiors,3 - current world)</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | ShowSubtitle |
| <td>iValue</td>
| | | |
| </tr>
| | | show all dialog subtitles (1 shows always,0 hides always) |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">TestCode</td>
| | | bFlag |
| <td></td>
| | |- |
| <td></td>
| | | ShowVars |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | SV |
| | | | Show variables on object. [player->sv] |
| <td> </td>
| | | True |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">TestLocalMap</td>
| | | ShowWhoDetectsPlayer |
| <td>tlm</td>
| | | SWDP |
| <td>Simulates the local map. (1 or 0 for FOW on or off)</td>
| | | Show who detects the player |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| <td>iValue</td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | SpeakSound |
| <td height="17" style="height:12.75pt">TestSeenData</td>
| | | |
| <td>tsd</td>
| | | |
| <td>Visually displays the current seen data</td>
| | | True |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Filename, iEmotion, iEmotionValue |
| | | |- |
| <td> </td>
| | | StartAllQuests |
| </tr>
| | | saq |
| <tr height="17" style="height:12.75pt">
| | | Starts all quests |
| <td height="17" style="height:12.75pt">ToggleAI</td>
| | | False |
| <td>TAI</td>
| | | |
| <td></td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | TestAllCells |
| <td> </td>
| | | TAC |
| </tr>
| | | Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world) |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">ToggleAiSchedules</td>
| | | iValue |
| <td>TAIS</td>
| | |- |
| <td></td>
| | | TestCode |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | | |
| <td> </td>
| | | False |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">ToggleBorders</td>
| | | TestLocalMap |
| <td>TB</td>
| | | tlm |
| <td>Show border lines for each cell.</td>
| | | Simulates the local map. (1 or 0 for FOW on or off) |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| | | | iValue |
| <td> </td>
| | |- |
| </tr>
| | | TestSeenData |
| <tr height="17" style="height:12.75pt">
| | | tsd |
| <td height="17" style="height:12.75pt">ToggleCastShadows</td>
| | | Visually displays the current seen data |
| <td>tsh</td>
| | | False |
| <td></td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| <td>iShadowType</td>
| | | ToggleAI |
| </tr>
| | | TAI |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">ToggleCellNode</td>
| | | False |
| <td>TCN</td>
| | | |
| <td>Toggle 3D for a Cell child node:
| | |- |
| 0-Actor,1-Marker,2-Land,3-Water,4-Static,5-Active</td>
| | | ToggleAiSchedules |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | TAIS |
| <td>iValue</td>
| | | |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">ToggleCharControllerShape</td>
| | |- |
| <td>TCCS</td>
| | | ToggleBorders |
| <td>Toggle char controller shape type.</td>
| | | TB |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Show border lines for each cell. |
| | | | False |
| <td> </td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | ToggleCastShadows |
| <td height="17" style="height:12.75pt">ToggleCollision</td>
| | | tsh |
| <td>TCL</td>
| | | |
| <td></td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | iShadowType |
| | | |- |
| <td> </td>
| | | ToggleCellNode |
| </tr>
| | | TCN |
| <tr height="17" style="height:12.75pt">
| | | Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active |
| <td height="17" style="height:12.75pt">ToggleCollisionGeometry</td>
| | | False |
| <td>TCG</td>
| | | iValue |
| <td>Show collision geometry.</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | ToggleCharControllerShape |
| | | | TCCS |
| <td> </td>
| | | Toggle char controller shape type. |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">ToggleCombatAI</td>
| | |- |
| <td>tcai</td>
| | | ToggleCollision |
| <td>Toggles ALL Combat AI</td>
| | | TCL |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | | False |
| <td> </td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | ToggleCollisionGeometry |
| <td height="17" style="height:12.75pt">ToggleCombatStats</td>
| | | TCG |
| <td>TCS</td>
| | | Show collision geometry. |
| <td></td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | |- |
| <td> </td>
| | | ToggleCombatAI |
| </tr>
| | | tcai |
| <tr height="17" style="height:12.75pt">
| | | Toggles ALL Combat AI |
| <td height="17" style="height:12.75pt">ToggleConversations</td>
| | | False |
| <td>TCONV</td>
| | | |
| <td>Toggle conversation stats</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | ToggleCombatStats |
| | | | TCS |
| <td> </td>
| | | |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">ToggleDebugText</td>
| | |- |
| <td>TDT</td>
| | | ToggleConversations |
| <td>Shows framerate(FPS) and debug numbers on the screen.</td>
| | | TCONV |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Toggle conversation stats |
| | | | False |
| <td> </td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | ToggleDebugText |
| <td height="17" style="height:12.75pt">ToggleDetection</td>
| | | TDT |
| <td>TDETECT</td>
| | | Shows framerate(FPS) and debug numbers on the screen. |
| <td></td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | |- |
| <td> </td>
| | | ToggleDetection |
| </tr>
| | | TDETECT |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">ToggleDetectionStats</td>
| | | False |
| <td>tds</td>
| | | |
| <td>Show the detection stats of the current seletected Ref.</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | ToggleDetectionStats |
| <td> </td>
| | | tds |
| </tr>
| | | Show the detection stats of the current seletected Ref. |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">ToggleEmotions</td>
| | | |
| <td>temo</td>
| | |- |
| <td>Toggle NPC facial emotions.</td>
| | | ToggleEmotions |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | temo |
| | | | Toggle NPC facial emotions. |
| <td> </td>
| | | False |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">ToggleFlyCam</td>
| | | ToggleFlyCam |
| <td>tfc</td>
| | | tfc |
| <td>Toggles the Free Fly camera (UFO cam).</td>
| | | Toggles the Free Fly camera (UFO cam). |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| | | | |
| <td> </td>
| | |- |
| </tr>
| | | ToggleFogOfWar |
| <tr height="17" style="height:12.75pt">
| | | TFOW |
| <td height="17" style="height:12.75pt">ToggleFogOfWar</td>
| | | Turns fog of war on or off. |
| <td>TFOW</td>
| | | False |
| <td>Turns fog of war on or off.</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| | | | ToggleFullHelp |
| <td> </td>
| | | TFH |
| </tr>
| | | Toggle Full Help |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">ToggleFullHelp</td>
| | | |
| <td>TFH</td>
| | |- |
| <td>Toggle Full Help</td>
| | | ToggleGodMode |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | TGM |
| | | | Toggle God mode |
| <td> </td>
| | | False |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">ToggleGodMode</td>
| | | ToggleGrass |
| <td>TGM</td>
| | | TG |
| <td>Toggle God mode</td>
| | | Toggle grass display. |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| | | | |
| <td> </td>
| | |- |
| </tr>
| | | ToggleGrassUpdate |
| <tr height="17" style="height:12.75pt">
| | | TGU |
| <td height="17" style="height:12.75pt">ToggleGrass</td>
| | | |
| <td>TG</td>
| | | False |
| <td>Toggle grass display.</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| | | | ToggleHDRDebug |
| <td> </td>
| | | THD |
| </tr>
| | | Toggles HDR debug textures. |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">ToggleGrassUpdate</td>
| | | |
| <td>TGU</td>
| | |- |
| <td></td>
| | | ToggleHighProcess |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | THIGHPROCESS |
| | | | |
| <td> </td>
| | | False |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">ToggleHDRDebug</td>
| | | ToggleLeaves |
| <td>THD</td>
| | | TLV |
| <td>Toggles HDR debug textures.</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| | | | |
| <td> </td>
| | |- |
| </tr>
| | | ToggleLiteBrite |
| <tr height="17" style="height:12.75pt">
| | | tlb |
| <td height="17" style="height:12.75pt">ToggleHighProcess</td>
| | | Toggles lite brite render mode. |
| <td>THIGHPROCESS</td>
| | | False |
| <td></td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| | | | ToggleLODLand |
| <td> </td>
| | | TLL |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">ToggleLeaves</td>
| | | |
| <td>TLV</td>
| | |- |
| <td></td>
| | | ToggleLowProcess |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | TLOWPROCESS |
| | | | |
| <td> </td>
| | | False |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">ToggleLiteBrite</td>
| | | ToggleMagicStats |
| <td>tlb</td>
| | | TMS |
| <td>Toggles lite brite render mode.</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| | | | |
| <td> </td>
| | |- |
| </tr>
| | | ToggleMapMarkers |
| <tr height="17" style="height:12.75pt">
| | | tmm |
| <td height="17" style="height:12.75pt">ToggleLODLand</td>
| | | Toggle map markers (1 shows all, 0 hides all). |
| <td>TLL</td>
| | | False |
| <td></td>
| | | iValue |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| | | | ToggleMaterialGeometry |
| <td> </td>
| | | TMG |
| </tr>
| | | Show material geometry. |
| <tr height="17" style="height:12.75pt">
| | | False |
| <td height="17" style="height:12.75pt">ToggleLowProcess</td>
| | | |
| <td>TLOWPROCESS</td>
| | |- |
| <td></td>
| | | ToggleMenus |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | TM |
| | | | Hide all the menus. Used for taking screen shots. |
| <td> </td>
| | | False |
| </tr>
| | | |
| <tr height="17" style="height:12.75pt">
| | |- |
| <td height="17" style="height:12.75pt">ToggleMagicStats</td>
| | | ToggleMiddleHighProcess |
| <td>TMS</td>
| | | TMHIGHPROCESS |
| <td></td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | False |
| | | | |
| <td> </td>
| | |- |
| </tr>
| | | ToggleMiddleLowProcess |
| <tr height="17" style="height:12.75pt">
| | | TMLOWPROCESS |
| <td height="17" style="height:12.75pt">ToggleMapMarkers</td>
| | | |
| <td>tmm</td>
| | | False |
| <td>Toggle map markers (1 shows all,0 hides all).</td>
| | | |
| <td align="center" x:bool="FALSE">FALSE</td>
| | |- |
| <td>iValue</td>
| | | ToggleOcclusion |
| </tr>
| | | tocc |
| <tr height="17" style="height:12.75pt">
| | | toggle occlusion query for geometry |
| <td height="17" style="height:12.75pt">ToggleMaterialGeometry</td>
| | | False |
| <td>TMG</td>
| | | |
| <td>Show material geometry.</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | TogglePathGrid |
| | | | TPG |
| <td> </td>
| | | Toggle blocked display. |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">ToggleMenus</td>
| | |- |
| <td>TM</td>
| | | TogglePathLine |
| <td>Hide all the menus. Used for taking screen shots.</td>
| | | TPL |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Toggle path display. |
| | | | False |
| <td> </td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | ToggleRefractionDebug |
| <td height="17" style="height:12.75pt">ToggleMiddleHighProcess</td>
| | | trd |
| <td>TMHIGHPROCESS</td>
| | | Toggles refraction debug render texture |
| <td></td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | |- |
| <td> </td>
| | | ToggleSafeZone |
| </tr>
| | | TSZ |
| <tr height="17" style="height:12.75pt">
| | | Display the television 85% safe zone |
| <td height="17" style="height:12.75pt">ToggleMiddleLowProcess</td>
| | | False |
| <td>TMLOWPROCESS</td>
| | | |
| <td></td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | ToggleScripts |
| | | | TSCR |
| <td> </td>
| | | Turn Script processing on/off |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">ToggleOcclusion</td>
| | |- |
| <td>tocc</td>
| | | ToggleShadowVolumes |
| <td>toggle occlusion query for geometry</td>
| | | TSV |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | | False |
| <td> </td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | ToggleSky |
| <td height="17" style="height:12.75pt">TogglePathGrid</td>
| | | TS |
| <td>TPG</td>
| | | |
| <td>Toggle blocked display.</td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | |- |
| <td> </td>
| | | ToggleTrees |
| </tr>
| | | TT |
| <tr height="17" style="height:12.75pt">
| | | Turn trees on/off |
| <td height="17" style="height:12.75pt">TogglePathLine</td>
| | | False |
| <td>TPL</td>
| | | |
| <td>Toggle path display.</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | ToggleWaterRadius |
| | | | TWR |
| <td> </td>
| | | |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | |
| <td height="17" style="height:12.75pt">ToggleRefractionDebug</td>
| | |- |
| <td>trd</td>
| | | ToggleWaterSystem |
| <td>Toggles refraction debug render texture</td>
| | | TWS |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Toggles the water system |
| | | | False |
| <td> </td>
| | | |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | ToggleWireframe |
| <td height="17" style="height:12.75pt">ToggleSafeZone</td>
| | | TWF |
| <td>TSZ</td>
| | | Show the world as wireframe. |
| <td>Display the television 85%% safe zone.</td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | |
| | | |- |
| <td> </td>
| | | Verbose |
| </tr>
| | | VERBOSE |
| <tr height="17" style="height:12.75pt">
| | | Toggle verbose combat/AI messages |
| <td height="17" style="height:12.75pt">ToggleScripts</td>
| | | False |
| <td>TSCR</td>
| | | |
| <td>Turn Script processing on/off</td>
| | |- |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | WaterDeepColor |
| | | | deep |
| <td> </td>
| | | Modifies water deep color |
| </tr>
| | | False |
| <tr height="17" style="height:12.75pt">
| | | iValue1, iValue2, iValue3 |
| <td height="17" style="height:12.75pt">ToggleShadowVolumes</td>
| | |- |
| <td>TSV</td>
| | | WaterReflectionColor |
| <td></td>
| | | refl |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | Modifies water reflection color |
| | | | False |
| <td> </td>
| | | iValue1, iValue2, iValue3 |
| </tr>
| | |- |
| <tr height="17" style="height:12.75pt">
| | | WaterShallowColor |
| <td height="17" style="height:12.75pt">ToggleSky</td>
| | | shallow |
| <td>TS</td>
| | | Modifies water shallow color |
| <td></td>
| | | False |
| <td align="center" x:bool="FALSE">FALSE</td>
| | | iValue1, iValue2, iValue3 |
| | | |} |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">ToggleTrees</td>
| |
| <td>TT</td>
| |
| <td>Turn trees on/off</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| | |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">ToggleWaterRadius</td>
| |
| <td>TWR</td>
| |
| <td></td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| | |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">ToggleWaterSystem</td>
| |
| <td>TWS</td>
| |
| <td>Toggles the water system</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| | |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">ToggleWireframe</td>
| |
| <td>TWF</td>
| |
| <td>Show the world as wireframe.</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| | |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">Verbose</td>
| |
| <td>VERBOSE</td>
| |
| <td>Toggle verbose combat/AI messages</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| | |
| <td> </td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">WaterDeepColor</td>
| |
| <td>deep</td>
| |
| <td>Modifies water deep color</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>iValue1, iValue2, iValue3</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">WaterReflectionColor</td>
| |
| <td>refl</td>
| |
| <td>Modifies water reflection color</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>iValue1, iValue2, iValue3</td>
| |
| </tr>
| |
| <tr height="17" style="height:12.75pt">
| |
| <td height="17" style="height:12.75pt">WaterShallowColor</td>
| |
| <td>shallow</td>
| |
| <td>Modifies water shallow color</td>
| |
| <td align="center" x:bool="FALSE">FALSE</td>
| |
| <td>iValue1, iValue2, iValue3</td>
| |
| </tr>
| |
| </table>
| |
|
| |
|
| [[Category:Scripting]] | | [[Category:Scripting]] |
| [[Category:Function Types]] | | [[Category:Function Types]] |