Difference between revisions of "Category:Console Functions"

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22,463 bytes removed ,  17:06, 28 March 2006
Reformatting table into Wiki Code
imported>Stormscape
imported>Daego
(Reformatting table into Wiki Code)
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These functions are only available for use in the in-game console. They cannot be compiled into scripts in the editor.
These functions are only available for use in the in-game console. They cannot be compiled into scripts in the editor.


<table border=1 cellpadding=3>
{| style="width: 100%; border-collapse: collapse" border="1"
  <tr height="17" style="height:12.75pt">
!| Function Name
    <td height="17" class="xl22" width="170" style="height:12.75pt;width:128pt"><b><u>Function
!| Short Name
      Name</u></b></td>
!| Description
    <td class="xl22" width="134" style="width:101pt"><b><u>Short Name</u></b></td>
!| Reference Function
    <td class="xl22" width="673" style="width:505pt"><b><u>Description</u></b></td>
!| Parameters
    <td class="xl22" width="121" style="width:91pt"><b><u>Reference Function</u></b></td>
|-
    <td class="xl22" width="83" style="width:65pt" align="center"><b><u>Parameters</u></b></td>
| AddDecal
  </tr>
|
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">AddDecal</td>
| False
    <td></td>
|
    <td></td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| AddFaceAnimNote
    <td></td>
| AFAN
  </tr>
|
  <tr height="17" style="height:12.75pt">
| True
    <td height="17" style="height:12.75pt">AddFaceAnimNote</td>
| sString
    <td>AFAN</td>
|-
    <td></td>
| BeginTrace
    <td align="center" x:bool="TRUE">TRUE</td>
| bt
    <td>sString</td>
| Creates a trace file (xbox only)
  </tr>
| False
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">BeginTrace</td>
|-
    <td>bt</td>
| BetaComment
    <td>Creates a trace file (xbox only)</td>
| BC
    <td align="center" x:bool="FALSE">FALSE</td>
| Add comment to <nowiki>[General]</nowiki> 'sBetaCommentFile' file.
    <td></td>
NOTE: select object first.
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">BetaComment</td>
    <td>BC</td>
    <td>Add comment to <nowiki>[General]</nowiki> 'sBetaCommentFile' file.<br>NOTE: select object first.<br><nowiki>[bc &quot;This rock is too high.&quot;]&quot;</nowiki></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>sString</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CalcLowPathToPoint</td>
    <td>LP2P</td>
    <td>ignore locks,allow disabled doors,ignore min use</td>
    <td align="center" x:bool="TRUE">TRUE</td>
    <td>bIgnoreLocks, bAllowDisabledDoors, bIgnoreMinUse</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CalcPathToPoint</td>
    <td>P2P</td>
    <td></td>
    <td align="center" x:bool="TRUE">TRUE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CenterOnCell</td>
    <td>COC</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>CellName</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CenterOnExterior</td>
    <td>COE</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>x, y</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CenterOnWorld</td>
    <td>COW</td>
    <td>[COW worldname -10 5]</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>WorldspaceName, CellCoordX, CellCoordY</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ClearAdaptedLight</td>
    <td>cal</td>
    <td>Clears the HDR adapted light texture</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CloseFile</td>
    <td></td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>Filename</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CompleteAllQuestStages</td>
    <td>caqs</td>
    <td>Sets all quest stages</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">DumpTexturePalette</td>
    <td>DTP</td>
    <td>Dump texture palette contents to warning file\n param is sort type<span style="mso-spacerun: yes">&nbsp;&nbsp;
      </span>f-filename,s-size,c-count)</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>SortType (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">FlushNonPersistActors</td>
    <td>Flush</td>
    <td>Deletes all the actors in High who are not persistant</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iCount</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">FreezeRenderAccumulation</td>
    <td>fra</td>
    <td>only re-render geometry visible during this frame</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">GetINISetting</td>
    <td>GetINI</td>
    <td>\setting:category\&quot;&quot;</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>SettingName</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">HairTint</td>
    <td></td>
    <td>3 ints,RGB</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iRed, iGreen, iBlue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">Help</td>
    <td></td>
    <td>Show this help.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">LoadGame</td>
    <td>load</td>
    <td>LoadGame &lt;filename&gt;</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>SaveName</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ModWaterShader</td>
    <td>mws</td>
    <td>Modifies water shader settings</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>String, Float (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">MoveToQuestTarget</td>
    <td>movetoqt</td>
    <td>Move player to current quest target (optional param: target number, 1-N).</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>QuestTargetNumber (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">OutputArchiveProfile</td>
    <td>oap</td>
    <td>Output Archive profile info to a file</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>String (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">OutputLocalMapPictures</td>
    <td>OLMP</td>
    <td>Writes out the current local map.</td>
    <td align="center" x:bool="FALSE">FALSE</td>


    <td> </td>
'''bc &quot;This rock is too high.&quot;'''
  </tr>
| False
  <tr height="17" style="height:12.75pt">
| sString
    <td height="17" style="height:12.75pt">OutputMemContexts</td>
|-
    <td>omc</td>
| CalcLowPathToPoint
    <td>Output Mem Context info to a file</td>
| LP2P
    <td align="center" x:bool="FALSE">FALSE</td>
| ignore locks, allow disabled doors, ignore min use
    <td>Filename (optional)</td>
| True
  </tr>
| bIgnoreLocks, bAllowDisabledDoors, bIgnoreMinUse
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">OutputMemStats</td>
| CalcPathToPoint
    <td>oms</td>
| P2P
    <td>Output Mem Stats info to a file</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
| True
    <td>Filename (optional)</td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| CenterOnCell
    <td height="17" style="height:12.75pt">PickRefByID</td>
| COC
    <td>PRID</td>
|
    <td>Select a reference by id for the console.</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
| CellName
    <td>ObjectRefID</td>
|-
  </tr>
| CenterOnExterior
  <tr height="17" style="height:12.75pt">
| COE
    <td height="17" style="height:12.75pt">PlayerSpellBook</td>
|
    <td>psb</td>
| False
    <td>Add all spells to player.</td>
| x, y
    <td align="center" x:bool="FALSE">FALSE</td>
|-
 
| CenterOnWorld
    <td> </td>
| COW
  </tr>
| [COW worldname -10 5]
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">PrintAiList</td>
| WorldspaceName, CellCoordX, CellCoordY
    <td>pai</td>
|-
    <td>Printed Ai Lists.</td>
| ClearAdaptedLight
    <td align="center" x:bool="FALSE">FALSE</td>
| cal
 
| Clears the HDR adapted light texture
    <td> </td>
| False
  </tr>
|
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">PrintHDRParam</td>
| CloseFile
    <td>PHP</td>
|
    <td>Prints current HDR settings.</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
| Filename
    <td> </td>
|-
  </tr>
| CompleteAllQuestStages
  <tr height="17" style="height:12.75pt">
| caqs
    <td height="17" style="height:12.75pt">PrintNPCDialog</td>
| Sets all quest stages
    <td>pdialog</td>
| False
    <td>Prints NPC dialog</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
|-
 
| DumpTexturePalette
    <td> </td>
| DTP
  </tr>
| Dump texture palette contents to warning file (param is sort type: f-filename,s-size,c-count)
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">PurgeCellBuffers</td>
| SortType (optional)
    <td>pcb</td>
|-
    <td>Forcibly unloads all unattached cells in cell buffers.</td>
| FlushNonPersistActors
    <td align="center" x:bool="FALSE">FALSE</td>
| Flush
 
| Deletes all the actors in High who are not persistant
    <td> </td>
| False
  </tr>
| iCount
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">QuitGame</td>
| FreezeRenderAccumulation
    <td>qqq</td>
| fra
    <td>Exit game without going through menus.</td>
| only re-render geometry visible during this frame
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
|
    <td> </td>
|-
  </tr>
| GetINISetting
  <tr height="17" style="height:12.75pt">
| GetINI
    <td height="17" style="height:12.75pt">RefreshINI</td>
|
    <td>REFINI</td>
| False
    <td>Refresh INI settings from file.</td>
| SettingName
    <td align="center" x:bool="FALSE">FALSE</td>
|-
 
| HairTint
    <td> </td>
|
  </tr>
| 3 ints,RGB
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">RefreshShaders</td>
| iRed, iGreen, iBlue
    <td>REFRESHSHADERS</td>
|-
    <td>Reload HLSL shaders from disk</td>
| Help
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
| Show this help.
    <td> </td>
| False
  </tr>
|
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">ReloadCurrentClimate</td>
| LoadGame
    <td>rcc</td>
| load
    <td>Reloads values from the current climate</td>
| LoadGame &lt;filename&gt;
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
| SaveName
    <td> </td>
|-
  </tr>
| ModWaterShader
  <tr height="17" style="height:12.75pt">
| mws
    <td height="17" style="height:12.75pt">ReloadCurrentWeather</td>
| Modifies water shader settings
    <td>rcw</td>
| False
    <td>Reloads values from the current weather</td>
| String, Float (optional)
    <td align="center" x:bool="FALSE">FALSE</td>
|-
 
| MoveToQuestTarget
    <td> </td>
| movetoqt
  </tr>
| Move player to current quest target (optional param: target number, 1 to N).
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">ResetMemContexts</td>
| QuestTargetNumber (optional)
    <td>rmc</td>
|-
    <td>Reset Max Mem Contexts</td>
| OutputArchiveProfile
    <td align="center" x:bool="FALSE">FALSE</td>
| oap
 
| Output Archive profile info to a file
    <td> </td>
| False
  </tr>
| String (optional)
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">RevertWorld</td>
| OutputLocalMapPictures
    <td>rw</td>
| OLMP
    <td>Revert the world</td>
| Writes out the current local map.
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
|
    <td> </td>
|-
  </tr>
| OutputMemContexts
  <tr height="17" style="height:12.75pt">
| omc
    <td height="17" style="height:12.75pt">RunCellTest</td>
| Output Mem Context info to a file
    <td>rct</td>
| False
    <td>Runs a cell test</td>
| Filename (optional)
    <td align="center" x:bool="FALSE">FALSE</td>
|-
    <td>iFlag (optional)</td>
| OutputMemStats
  </tr>
| oms
  <tr height="17" style="height:12.75pt">
| Output Mem Stats info to a file
    <td height="17" style="height:12.75pt">RunMemoryPass</td>
| False
    <td>rmp</td>
| Filename (optional)
    <td>Runs a cleanup memory pass</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| PickRefByID
    <td>iFlag</td>
| PRID
  </tr>
| Select a reference by id for the console.
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">SaveGame</td>
| ObjectRefID
    <td>save</td>
|-
    <td>SaveGame &lt;filename&gt;</td>
| PlayerSpellBook
    <td align="center" x:bool="FALSE">FALSE</td>
| psb
    <td>SaveName</td>
| Add all spells to player.
  </tr>
| False
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">SaveIniFiles</td>
|-
    <td>saveini</td>
| PrintAiList
    <td>Writes all the .ini files.</td>
| pai
    <td align="center" x:bool="FALSE">FALSE</td>
| Printed Ai Lists.
 
| False
    <td> </td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| PrintHDRParam
    <td height="17" style="height:12.75pt">SaveWorld</td>
| PHP
    <td></td>
| Prints current HDR settings.
    <td>Save hkWorld &lt;filename&gt;</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
|
    <td>Filename</td>
|-
  </tr>
| PrintNPCDialog
  <tr height="17" style="height:12.75pt">
| pdialog
    <td height="17" style="height:12.75pt">SetCameraFOV</td>
| Prints NPC dialog
    <td>FOV</td>
| False
    <td>Change the camera's field of view (in deg): default 75</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
|-
    <td>iDegrees</td>
| PurgeCellBuffers
  </tr>
| pcb
  <tr height="17" style="height:12.75pt">
| Forcibly unloads all unattached cells in cell buffers.
    <td height="17" style="height:12.75pt">SetClipDist</td>
| False
    <td></td>
|
    <td>float,new clip distance</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| QuitGame
    <td>fClipDistance</td>
| qqq
  </tr>
| Exit game without going through menus.
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">SetDebugText</td>
|
    <td>sdt</td>
|-
    <td>Sets which debug text is shown.</td>
| RefreshINI
    <td align="center" x:bool="FALSE">FALSE</td>
| REFINI
    <td>iDebugPage</td>
| Refresh INI settings from file.
  </tr>
| False
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">SetFog</td>
|-
    <td></td>
| RefreshShaders
    <td>2 floats,start and end depths</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
| Reload HLSL shaders from disk
    <td>fStartDepth, fEndDepth</td>
| False
  </tr>
|
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">SetGameSetting</td>
| ReloadCurrentClimate
    <td>SetGS</td>
| rcc
    <td></td>
| Reloads values from the current climate
    <td align="center" x:bool="FALSE">FALSE</td>
| False
    <td>sGSName, sGSValue</td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| ReloadCurrentWeather
    <td height="17" style="height:12.75pt">SetGamma</td>
| rcw
    <td>sg</td>
| Reloads values from the current weather
    <td>Sets new gamma ramp.</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
|
    <td>fValue</td>
|-
  </tr>
| ResetMemContexts
  <tr height="17" style="height:12.75pt">
| rmc
    <td height="17" style="height:12.75pt">SetHDRParam</td>
| Reset Max Mem Contexts
    <td>SHP</td>
| False
    <td>Sets various values for the HDR shader</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
|-
    <td>fValue1, fValue2, fValue3, fValue4, fValue5, fValue6</td>
| RevertWorld
  </tr>
| rw
  <tr height="17" style="height:12.75pt">
| Revert the world
    <td height="17" style="height:12.75pt">SetImageSpaceGlow</td>
| False
    <td>SISG</td>
|
    <td></td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| RunCellTest
    <td>iValue1, fValue2, fValue3, fValue4</td>
| rct
  </tr>
| Runs a cell test
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">SetINISetting</td>
| iFlag (optional)
    <td>SetINI</td>
|-
    <td>\setting:category\&quot; value&quot;</td>
| RunMemoryPass
    <td align="center" x:bool="FALSE">FALSE</td>
| rmp
    <td>sININame, sINIValue</td>
| Runs a cleanup memory pass
  </tr>
| False
  <tr height="17" style="height:12.75pt">
| iFlag
    <td height="17" style="height:12.75pt">SetLightingPasses</td>
|-
    <td>SLP</td>
| SaveGame
    <td>4 (0/1) values. amb|diff|tex|spec ex: 1010</td>
| save
    <td align="center" x:bool="FALSE">FALSE</td>
| SaveGame &lt;filename&gt;
    <td>sBitFlag</td>
| False
  </tr>
| SaveName
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">SetSkyParam</td>
| SaveIniFiles
    <td>SSP</td>
| saveini
    <td>Sets various values for the sky</td>
| Writes all the .ini files.
    <td align="center" x:bool="FALSE">FALSE</td>
| False
    <td>fValue1, fValue2</td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| SaveWorld
    <td height="17" style="height:12.75pt">SetSTBBColorConstants</td>
|  
    <td>sscc</td>
| Save hkWorld &lt;filename&gt;
    <td>Show speedtree billboard color tweak constants.</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
| Filename
    <td>fValue1, fValue2, fValue3, fValue4</td>
|-
  </tr>
| SetCameraFOV
  <tr height="17" style="height:12.75pt">
| FOV
    <td height="17" style="height:12.75pt">SetTargetRefraction</td>
| Change the camera's field of view (in deg): default 75
    <td>str</td>
| False
    <td>Sets the refractive value of the target</td>
| iDegrees
    <td align="center" x:bool="FALSE">FALSE</td>
|-
    <td>fValue</td>
| SetClipDist
  </tr>
|
  <tr height="17" style="height:12.75pt">
| float,new clip distance
    <td height="17" style="height:12.75pt">SetTargetRefractionFire</td>
| False
    <td>strf</td>
| fClipDistance
    <td>Sets the refractive fire value of the target</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| SetDebugText
    <td>fValue1, iValue2</td>
| sdt
  </tr>
| Sets which debug text is shown.
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">SetTreeMipmapBias</td>
| iDebugPage
    <td>stmb</td>
|-
    <td>Set mipmap LOD bias values for tree billboards.</td>
| SetFog
    <td align="center" x:bool="FALSE">FALSE</td>
|
    <td>fValue1, fValue2</td>
| 2 floats,start and end depths
  </tr>
| False
  <tr height="17" style="height:12.75pt">
| fStartDepth, fEndDepth
    <td height="17" style="height:12.75pt">SexChange</td>
|-
    <td></td>
| SetGameSetting
    <td>Selected npc male become female or female becomes male.</td>
| SetGS
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
| False
    <td> </td>
| sGSName, sGSValue
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| SetGamma
    <td height="17" style="height:12.75pt">Show</td>
| sg
    <td>TST</td>
| Sets new gamma ramp.
    <td>Show values of script variables: show gamedayspassed</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
| fValue
    <td>VarName</td>
|-
  </tr>
| SetHDRParam
  <tr height="17" style="height:12.75pt">
| SHP
    <td height="17" style="height:12.75pt">Show1stPerson</td>
| Sets various values for the HDR shader
    <td>S1ST</td>
| False
    <td>Show the 1st person Model from the 3rd person camera. If in 3rd person
| fValue1, fValue2, fValue3, fValue4, fValue5, fValue6
      mode it will show both.</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| SetImageSpaceGlow
 
| SISG
    <td> </td>
|
  </tr>
| False
  <tr height="17" style="height:12.75pt">
| iValue1, fValue2, fValue3, fValue4
    <td height="17" style="height:12.75pt">ShowAnim</td>
|-
    <td>SA</td>
| SetINISetting
    <td>Show Animation and Actor status.</td>
| SetINI
    <td align="center" x:bool="TRUE">TRUE</td>
|
 
| False
    <td> </td>
| sININame, sINIValue
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| SetLightingPasses
    <td height="17" style="height:12.75pt">ShowFullQuestLog</td>
| SLP
    <td>SFQL</td>
| 4 (0/1) values. amb|diff|tex|spec ex: 1010
    <td>Show all log entries for a single quest</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
| sBitFlag
    <td>QuestID</td>
|-
  </tr>
| SetSkyParam
  <tr height="17" style="height:12.75pt">
| SSP
    <td height="17" style="height:12.75pt">ShowHeadTrackTarget</td>
| Sets various values for the sky
    <td>SHeadT</td>
| False
    <td>Show the head track target if set from look function</td>
| fValue1, fValue2
    <td align="center" x:bool="TRUE">TRUE</td>
|-
 
| SetSTBBColorConstants
    <td> </td>
| sscc
  </tr>
| Show speedtree billboard color tweak constants.
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">ShowPivot</td>
| fValue1, fValue2, fValue3, fValue4
    <td>SP</td>
|-
    <td>Puts a temporary yellow plus at the pivot point of the selected
| SetTargetRefraction
      reference.</td>
| str
    <td align="center" x:bool="TRUE">TRUE</td>
| Sets the refractive value of the target
 
| False
 
| fValue
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| SetTargetRefractionFire
    <td height="17" style="height:12.75pt">ShowQuestLog</td>
| strf
    <td>SQL</td>
| Sets the refractive fire value of the target
    <td>Show Quest Log. Optional flag: 0=current quests, 1=completed quests</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
| fValue1, iValue2
    <td>bShowCompleted</td>
|-
  </tr>
| SetTreeMipmapBias
  <tr height="17" style="height:12.75pt">
| stmb
    <td height="17" style="height:12.75pt">ShowQuests</td>
| Set mipmap LOD bias values for tree billboards.
    <td>SQ</td>
| False
    <td>List quests.</td>
| fValue1, fValue2
    <td align="center" x:bool="FALSE">FALSE</td>
|-
 
| SexChange
    <td> </td>
|
  </tr>
| Selected npc male become female or female becomes male.
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">ShowQuestTargets</td>
|
    <td>SQT</td>
|-
    <td>Show current quest targets</td>
| Show
    <td align="center" x:bool="FALSE">FALSE</td>
| TST
 
| Show values of script variables: show gamedayspassed
    <td> </td>
| False
  </tr>
| VarName
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">ShowQuestVars</td>
| Show1stPerson
    <td>SQV</td>
| S1ST
    <td>Show quest variables. [svq QuestID]</td>
| Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
    <td align="center" x:bool="FALSE">FALSE</td>
| False
    <td>QuestID</td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| ShowAnim
    <td height="17" style="height:12.75pt">ShowRenderPasses</td>
| SA
    <td>srp</td>
| Show Animation and Actor status.
    <td>display render passes for the next frame</td>
| True
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
|-
    <td> </td>
| ShowFullQuestLog
  </tr>
| SFQL
  <tr height="17" style="height:12.75pt">
| Show all log entries for a single quest
    <td height="17" style="height:12.75pt">ShowScenegraph</td>
| False
    <td>SSG</td>
| QuestID
    <td>Create a window with the full game scene graph.</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| ShowHeadTrackTarget
 
| SHeadT
    <td> </td>
| Show the head track target if set from look function
  </tr>
| True
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">ShowSubSpaces</td>
|-
    <td>sss</td>
| ShowPivot
    <td>Temporarily displays subspaces.</td>
| SP
    <td align="center" x:bool="FALSE">FALSE</td>
| Puts a temporary yellow plus at the pivot point of the selected reference.
 
| True
    <td> </td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| ShowQuestLog
    <td height="17" style="height:12.75pt">ShowSubtitle</td>
| SQL
    <td></td>
| Show Quest Log. Optional flag: 0=current quests, 1=completed quests
    <td>show all dialog subtitles (1 shows always,0 hides always)</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
| bShowCompleted
    <td>bFlag</td>
|-
  </tr>
| ShowQuests
  <tr height="17" style="height:12.75pt">
| SQ
    <td height="17" style="height:12.75pt">ShowVars</td>
| List quests.
    <td>SV</td>
| False
    <td>Show variables on object. [player-&gt;sv]</td>
|
    <td align="center" x:bool="TRUE">TRUE</td>
|-
 
| ShowQuestTargets
    <td> </td>
| SQT
  </tr>
| Show current quest targets
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">ShowWhoDetectsPlayer</td>
|
    <td>SWDP</td>
|-
    <td><span style="mso-spacerun: yes">&nbsp;</span>Show who detects the player</td>
| ShowQuestVars
    <td align="center" x:bool="FALSE">FALSE</td>
| SQV
 
| Show quest variables. [svq QuestID]
    <td> </td>
| False
  </tr>
| QuestID
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">SpeakSound</td>
| ShowRenderPasses
    <td></td>
| srp
    <td></td>
| display render passes for the next frame
    <td align="center" x:bool="TRUE">TRUE</td>
| False
    <td>Filename, iEmotion, iEmotionValue</td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| ShowScenegraph
    <td height="17" style="height:12.75pt">StartAllQuests</td>
| SSG
    <td>saq</td>
| Create a window with the full game scene graph.
    <td>Starts all quests</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
|-
    <td> </td>
| ShowSubSpaces
  </tr>
| sss
  <tr height="17" style="height:12.75pt">
| Temporarily displays subspaces.
    <td height="17" style="height:12.75pt">TestAllCells</td>
| False
    <td>TAC</td>
|
    <td>Test All Cells (0 - stop,1 - start,2 - interiors,3 - current world)</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| ShowSubtitle
    <td>iValue</td>
|
  </tr>
| show all dialog subtitles (1 shows always,0 hides always)
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">TestCode</td>
| bFlag
    <td></td>
|-
    <td></td>
| ShowVars
    <td align="center" x:bool="FALSE">FALSE</td>
| SV
 
| Show variables on object. [player-&gt;sv]
    <td> </td>
| True
  </tr>
|
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">TestLocalMap</td>
| ShowWhoDetectsPlayer
    <td>tlm</td>
| SWDP
    <td>Simulates the local map. (1 or 0 for FOW on or off)</td>
| Show who detects the player
    <td align="center" x:bool="FALSE">FALSE</td>
| False
    <td>iValue</td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| SpeakSound
    <td height="17" style="height:12.75pt">TestSeenData</td>
|
    <td>tsd</td>
|
    <td>Visually displays the current seen data</td>
| True
    <td align="center" x:bool="FALSE">FALSE</td>
| Filename, iEmotion, iEmotionValue
 
|-
    <td> </td>
| StartAllQuests
  </tr>
| saq
  <tr height="17" style="height:12.75pt">
| Starts all quests
    <td height="17" style="height:12.75pt">ToggleAI</td>
| False
    <td>TAI</td>
|
    <td></td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| TestAllCells
    <td> </td>
| TAC
  </tr>
| Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">ToggleAiSchedules</td>
| iValue
    <td>TAIS</td>
|-
    <td></td>
| TestCode
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
|
    <td> </td>
| False
  </tr>
|
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">ToggleBorders</td>
| TestLocalMap
    <td>TB</td>
| tlm
    <td>Show border lines for each cell.</td>
| Simulates the local map. (1 or 0 for FOW on or off)
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
| iValue
    <td> </td>
|-
  </tr>
| TestSeenData
  <tr height="17" style="height:12.75pt">
| tsd
    <td height="17" style="height:12.75pt">ToggleCastShadows</td>
| Visually displays the current seen data
    <td>tsh</td>
| False
    <td></td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
|-
    <td>iShadowType</td>
| ToggleAI
  </tr>
| TAI
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">ToggleCellNode</td>
| False
    <td>TCN</td>
|
    <td>Toggle 3D for a Cell child node:
|-
      0-Actor,1-Marker,2-Land,3-Water,4-Static,5-Active</td>
| ToggleAiSchedules
    <td align="center" x:bool="FALSE">FALSE</td>
| TAIS
    <td>iValue</td>
|
  </tr>
| False
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">ToggleCharControllerShape</td>
|-
    <td>TCCS</td>
| ToggleBorders
    <td>Toggle char controller shape type.</td>
| TB
    <td align="center" x:bool="FALSE">FALSE</td>
| Show border lines for each cell.
 
| False
    <td> </td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| ToggleCastShadows
    <td height="17" style="height:12.75pt">ToggleCollision</td>
| tsh
    <td>TCL</td>
|
    <td></td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
| iShadowType
 
|-
    <td> </td>
| ToggleCellNode
  </tr>
| TCN
  <tr height="17" style="height:12.75pt">
| Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
    <td height="17" style="height:12.75pt">ToggleCollisionGeometry</td>
| False
    <td>TCG</td>
| iValue
    <td>Show collision geometry.</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| ToggleCharControllerShape
 
| TCCS
    <td> </td>
| Toggle char controller shape type.
  </tr>
| False
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">ToggleCombatAI</td>
|-
    <td>tcai</td>
| ToggleCollision
    <td>Toggles ALL Combat AI</td>
| TCL
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
| False
    <td> </td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| ToggleCollisionGeometry
    <td height="17" style="height:12.75pt">ToggleCombatStats</td>
| TCG
    <td>TCS</td>
| Show collision geometry.
    <td></td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
|-
    <td> </td>
| ToggleCombatAI
  </tr>
| tcai
  <tr height="17" style="height:12.75pt">
| Toggles ALL Combat AI
    <td height="17" style="height:12.75pt">ToggleConversations</td>
| False
    <td>TCONV</td>
|
    <td>Toggle conversation stats</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| ToggleCombatStats
 
| TCS
    <td> </td>
|
  </tr>
| False
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">ToggleDebugText</td>
|-
    <td>TDT</td>
| ToggleConversations
    <td>Shows framerate(FPS) and debug numbers on the screen.</td>
| TCONV
    <td align="center" x:bool="FALSE">FALSE</td>
| Toggle conversation stats
 
| False
    <td> </td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| ToggleDebugText
    <td height="17" style="height:12.75pt">ToggleDetection</td>
| TDT
    <td>TDETECT</td>
| Shows framerate(FPS) and debug numbers on the screen.
    <td></td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
|-
    <td> </td>
| ToggleDetection
  </tr>
| TDETECT
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">ToggleDetectionStats</td>
| False
    <td>tds</td>
|
    <td>Show the detection stats of the current seletected Ref.</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| ToggleDetectionStats
    <td> </td>
| tds
  </tr>
| Show the detection stats of the current seletected Ref.
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">ToggleEmotions</td>
|
    <td>temo</td>
|-
    <td>Toggle NPC facial emotions.</td>
| ToggleEmotions
    <td align="center" x:bool="FALSE">FALSE</td>
| temo
 
| Toggle NPC facial emotions.
    <td> </td>
| False
  </tr>
|
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">ToggleFlyCam</td>
| ToggleFlyCam
    <td>tfc</td>
| tfc
    <td>Toggles the Free Fly camera (UFO cam).</td>
| Toggles the Free Fly camera (UFO cam).
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
|
    <td> </td>
|-
  </tr>
| ToggleFogOfWar
  <tr height="17" style="height:12.75pt">
| TFOW
    <td height="17" style="height:12.75pt">ToggleFogOfWar</td>
| Turns fog of war on or off.
    <td>TFOW</td>
| False
    <td>Turns fog of war on or off.</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
|-
 
| ToggleFullHelp
    <td> </td>
| TFH
  </tr>
| Toggle Full Help
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">ToggleFullHelp</td>
|
    <td>TFH</td>
|-
    <td>Toggle Full Help</td>
| ToggleGodMode
    <td align="center" x:bool="FALSE">FALSE</td>
| TGM
 
| Toggle God mode
    <td> </td>
| False
  </tr>
|
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">ToggleGodMode</td>
| ToggleGrass
    <td>TGM</td>
| TG
    <td>Toggle God mode</td>
| Toggle grass display.
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
|
    <td> </td>
|-
  </tr>
| ToggleGrassUpdate
  <tr height="17" style="height:12.75pt">
| TGU
    <td height="17" style="height:12.75pt">ToggleGrass</td>
|
    <td>TG</td>
| False
    <td>Toggle grass display.</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
|-
 
| ToggleHDRDebug
    <td> </td>
| THD
  </tr>
| Toggles HDR debug textures.
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">ToggleGrassUpdate</td>
|
    <td>TGU</td>
|-
    <td></td>
| ToggleHighProcess
    <td align="center" x:bool="FALSE">FALSE</td>
| THIGHPROCESS
 
|
    <td> </td>
| False
  </tr>
|
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">ToggleHDRDebug</td>
| ToggleLeaves
    <td>THD</td>
| TLV
    <td>Toggles HDR debug textures.</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
|
    <td> </td>
|-
  </tr>
| ToggleLiteBrite
  <tr height="17" style="height:12.75pt">
| tlb
    <td height="17" style="height:12.75pt">ToggleHighProcess</td>
| Toggles lite brite render mode.
    <td>THIGHPROCESS</td>
| False
    <td></td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
|-
 
| ToggleLODLand
    <td> </td>
| TLL
  </tr>
|
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">ToggleLeaves</td>
|
    <td>TLV</td>
|-
    <td></td>
| ToggleLowProcess
    <td align="center" x:bool="FALSE">FALSE</td>
| TLOWPROCESS
 
|
    <td> </td>
| False
  </tr>
|
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">ToggleLiteBrite</td>
| ToggleMagicStats
    <td>tlb</td>
| TMS
    <td>Toggles lite brite render mode.</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
|
    <td> </td>
|-
  </tr>
| ToggleMapMarkers
  <tr height="17" style="height:12.75pt">
| tmm
    <td height="17" style="height:12.75pt">ToggleLODLand</td>
| Toggle map markers (1 shows all, 0 hides all).
    <td>TLL</td>
| False
    <td></td>
| iValue
    <td align="center" x:bool="FALSE">FALSE</td>
|-
 
| ToggleMaterialGeometry
    <td> </td>
| TMG
  </tr>
| Show material geometry.
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">ToggleLowProcess</td>
|
    <td>TLOWPROCESS</td>
|-
    <td></td>
| ToggleMenus
    <td align="center" x:bool="FALSE">FALSE</td>
| TM
 
| Hide all the menus. Used for taking screen shots.
    <td> </td>
| False
  </tr>
|
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">ToggleMagicStats</td>
| ToggleMiddleHighProcess
    <td>TMS</td>
| TMHIGHPROCESS
    <td></td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
|
    <td> </td>
|-
  </tr>
| ToggleMiddleLowProcess
  <tr height="17" style="height:12.75pt">
| TMLOWPROCESS
    <td height="17" style="height:12.75pt">ToggleMapMarkers</td>
|
    <td>tmm</td>
| False
    <td>Toggle map markers (1 shows all,0 hides all).</td>
|
    <td align="center" x:bool="FALSE">FALSE</td>
|-
    <td>iValue</td>
| ToggleOcclusion
  </tr>
| tocc
  <tr height="17" style="height:12.75pt">
| toggle occlusion query for geometry
    <td height="17" style="height:12.75pt">ToggleMaterialGeometry</td>
| False
    <td>TMG</td>
|
    <td>Show material geometry.</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| TogglePathGrid
 
| TPG
    <td> </td>
| Toggle blocked display.
  </tr>
| False
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">ToggleMenus</td>
|-
    <td>TM</td>
| TogglePathLine
    <td>Hide all the menus. Used for taking screen shots.</td>
| TPL
    <td align="center" x:bool="FALSE">FALSE</td>
| Toggle path display.
 
| False
    <td> </td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| ToggleRefractionDebug
    <td height="17" style="height:12.75pt">ToggleMiddleHighProcess</td>
| trd
    <td>TMHIGHPROCESS</td>
| Toggles refraction debug render texture
    <td></td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
|-
    <td> </td>
| ToggleSafeZone
  </tr>
| TSZ
  <tr height="17" style="height:12.75pt">
| Display the television 85% safe zone
    <td height="17" style="height:12.75pt">ToggleMiddleLowProcess</td>
| False
    <td>TMLOWPROCESS</td>
|
    <td></td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| ToggleScripts
 
| TSCR
    <td> </td>
| Turn Script processing on/off
  </tr>
| False
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">ToggleOcclusion</td>
|-
    <td>tocc</td>
| ToggleShadowVolumes
    <td>toggle occlusion query for geometry</td>
| TSV
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
| False
    <td> </td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| ToggleSky
    <td height="17" style="height:12.75pt">TogglePathGrid</td>
| TS
    <td>TPG</td>
|
    <td>Toggle blocked display.</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
|-
    <td> </td>
| ToggleTrees
  </tr>
| TT
  <tr height="17" style="height:12.75pt">
| Turn trees on/off
    <td height="17" style="height:12.75pt">TogglePathLine</td>
| False
    <td>TPL</td>
|
    <td>Toggle path display.</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| ToggleWaterRadius
 
| TWR
    <td> </td>
|
  </tr>
| False
  <tr height="17" style="height:12.75pt">
|
    <td height="17" style="height:12.75pt">ToggleRefractionDebug</td>
|-
    <td>trd</td>
| ToggleWaterSystem
    <td>Toggles refraction debug render texture</td>
| TWS
    <td align="center" x:bool="FALSE">FALSE</td>
| Toggles the water system
 
| False
    <td> </td>
|
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| ToggleWireframe
    <td height="17" style="height:12.75pt">ToggleSafeZone</td>
| TWF
    <td>TSZ</td>
| Show the world as wireframe.
    <td>Display the television 85%% safe zone.</td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
|
 
|-
    <td> </td>
| Verbose
  </tr>
| VERBOSE
  <tr height="17" style="height:12.75pt">
| Toggle verbose combat/AI messages
    <td height="17" style="height:12.75pt">ToggleScripts</td>
| False
    <td>TSCR</td>
|
    <td>Turn Script processing on/off</td>
|-
    <td align="center" x:bool="FALSE">FALSE</td>
| WaterDeepColor
 
| deep
    <td> </td>
| Modifies water deep color
  </tr>
| False
  <tr height="17" style="height:12.75pt">
| iValue1, iValue2, iValue3
    <td height="17" style="height:12.75pt">ToggleShadowVolumes</td>
|-
    <td>TSV</td>
| WaterReflectionColor
    <td></td>
| refl
    <td align="center" x:bool="FALSE">FALSE</td>
| Modifies water reflection color
 
| False
    <td> </td>
| iValue1, iValue2, iValue3
  </tr>
|-
  <tr height="17" style="height:12.75pt">
| WaterShallowColor
    <td height="17" style="height:12.75pt">ToggleSky</td>
| shallow
    <td>TS</td>
| Modifies water shallow color
    <td></td>
| False
    <td align="center" x:bool="FALSE">FALSE</td>
| iValue1, iValue2, iValue3
 
|}
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleTrees</td>
    <td>TT</td>
    <td>Turn trees on/off</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleWaterRadius</td>
    <td>TWR</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleWaterSystem</td>
    <td>TWS</td>
    <td>Toggles the water system</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleWireframe</td>
    <td>TWF</td>
    <td>Show the world as wireframe.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">Verbose</td>
    <td>VERBOSE</td>
    <td>Toggle verbose combat/AI messages</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">WaterDeepColor</td>
    <td>deep</td>
    <td>Modifies water deep color</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue1, iValue2, iValue3</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">WaterReflectionColor</td>
    <td>refl</td>
    <td>Modifies water reflection color</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue1, iValue2, iValue3</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">WaterShallowColor</td>
    <td>shallow</td>
    <td>Modifies water shallow color</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue1, iValue2, iValue3</td>
  </tr>
</table>


[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Function Types]]
[[Category:Function Types]]
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