Difference between revisions of "Category:Data Files"

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Added info about BSAs and NIFs to this page
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== Master Files and Plug-ins ==
The Construction Set works off of a primary file called a TES file. This is basically a database of all of the data for the world, including object data, dialogue, gameplay settings, object placements, AI settings, landscape, script commands, cells, etc. Basically everything that goes into the editor is stored in TES files.  
The Construction Set works off of a primary file called a TES file. This is basically a database of all of the data for the world, including object data, dialogue, gameplay settings, object placements, AI settings, landscape, script commands, cells, etc. Basically everything that goes into the editor is stored in TES files.  




There are two types of TES files, masters (MASTER_FILE.esm) and plug-ins (PLUGIN_FILE.esp). A '''master file''', or [[ESM file|.esm]], is autonomous. It relies on no information other than itself. A '''plug-in''', OR [[ESP file|.esp]] file, relies on information from a Master TES file. Plug-ins CANNOT refer to information in another plug-in. They can only refer to data from a master. Plug-ins can refer to multiple master files.  
There are two types of TES files, masters (MASTER_FILE.esm) and plug-ins (PLUGIN_FILE.esp). A [[ESM file|master file]], or [[ESM file|.esm]], is autonomous. It relies on no information other than itself. A [[ESP file|plug-in]], or [[ESP file|.esp]] file, relies on information from a Master TES file. Plug-ins CANNOT refer to information in another plug-in. They can only refer to data from a master. Plug-ins can refer to multiple master files.  




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The current downloadable version of the Construction Set does not allow users to create new master files or merge an '''.esp''' to an '''.esm''' file. A fan made [[TES4_Plugin_Utility|utility]] offers this possibility.
The current downloadable version of the Construction Set does not allow users to create new master files or merge an '''.esp''' to an '''.esm''' file. A fan made [[TES4_Plugin_Utility|utility]] offers this possibility.
== Graphics and Texturing Files ==
In order to access and modify the game's 3D objects and textures, modders must access [[NIF Files]].  These files represent the geometric meshes of various objects, and are packaged into '''resource archives''' called [[BSA Files]].  The '''BSA files''' [[:Category:Tools: BSA Unpackers| must be unpacked]] before the '''NIF files''' can be accessed.




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