A Tes4 module consists of (potentially) a number of types of data files. TES files (esm and esp files) form the core data modules that define the logical structure of the game world. Resource files (meshes, textures, voice files, music, sounds, video) give the gameworld its reality.
TES Files[edit | edit source]
- TES Files - Basic introduction to the major concepts of working with esm and esp files.
- Esp vs. Esm - Differences between esps and esms.
- Modding Terminology - De-obfuscating "records", "objects", "references", etc.
Resource Files[edit | edit source]
- SDP shader packages
- XML Menu Files
Troubleshooting[edit | edit source]
- Windows Vista - Why Windows Vista doesn't like mods and how to fix that.
This category has the following 2 subcategories, out of 2 total.