Difference between revisions of "Category:Data Files"

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The current downloadable version of the Construction Set does not allow users to create new master files or merge an .esp to an .esm file. A fan made [[TES4_Plugin_Utility|utility]] offers this possibility.
The current downloadable version of the Construction Set does not allow users to create new master files or merge an .esp to an .esm file. A fan made [[TES4_Plugin_Utility|utility]] offers this possibility.
'''Windows Vista'''
Please note that Microsoft's new operating system (Vista), makes some security related changes that affect the use of the TES Construction Set. Specifically, any file in that is located under the C:\Program Files directory is protected from being changed. If you have installed your Elder Scrolls game into the default directory, it will be affected by these security changes. The following is a list of how this affects the construction set and .ESP files:
* While copying .ESP files into the default game directory, you will be prompted to allow the operation. To compound this, editing files in that directory directly is strictly prohibited by the operation system security. Thus, editing of any .INI files and the .ESP files are not permitted at this location.
* If you create a new .ESP file using the contruction set, the file will NOT be located where you would expect it to be. Instead, Windows Vista places the new file into a special directory under the "C:\Documents and Settings" location. This location is also used for screen shots taken during game play while operating under Vista.
* Editing an existing .ESP file that is located in the "Data" directory of a default installed game will prevent you from saving the file if it is checked as "Active". Again, this relates to the Vista file security system. Newly created files (files without the "active" check-box) are not affected by this but are placed in the "C:\Documents and Settings" location and NOT the standard "Data" location. The game doesn't seem to mind this though and CAN use files in either location for game play.
* Because the contruction set is NOT expecting files in other locations, it cannot go back and edit files that do not reside in the standard "Data" folder. This presents a major problem for editing files repeatedly as is typically the cast when play-testing your mod.
'''Solution to the Vista Problems'''
If you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located withing the "Program Files" root directory (such as "C:\Games").