Difference between revisions of "Category:Data Files"

9 bytes removed ,  09:48, 11 December 2007
imported>ShadowDancer
m (typos, formatting)
imported>Seb437
Line 23: Line 23:
* While copying .ESP files into the default game directory, you will be prompted to allow the operation. To compound this, editing files in that directory directly is strictly prohibited by the operation system security. Thus, editing of any .INI files and the .ESP files are not permitted at this location (the file may be moved to the desktop for editing and then moved back afterwards).
* While copying .ESP files into the default game directory, you will be prompted to allow the operation. To compound this, editing files in that directory directly is strictly prohibited by the operation system security. Thus, editing of any .INI files and the .ESP files are not permitted at this location (the file may be moved to the desktop for editing and then moved back afterwards).


* If you create a new .ESP file using the contruction set, the file will NOT be located where you would expect it to be. Instead, Windows Vista places the new file into a special directory located at "C:\Users\<login id>\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Oblivion". Inside of this folder are any screen shots taken during the game while operating under "Vista". There is a sub-folder here named "Data" where the .ESP files created in the construction set are placed. The "<login id>" indicates the name of the user that is logged into the Vista operating system (e.g. "Rob", "Fred", "Sally", etc.).
* If you create a new .ESP file using the contruction set, the file will NOT be located where you would expect it to be. Instead, Windows Vista places the new file into a special directory located at "C:\Users\ \AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Oblivion". Inside of this folder are any screen shots taken during the game while operating under "Vista". There is a sub-folder here named "Data" where the .ESP files created in the construction set are placed. The "<login id>" indicates the name of the user that is logged into the Vista operating system (e.g. "Rob", "Fred", "Sally", etc.).


* Editing an existing .ESP file that is located in the normal "Data" directory of a default installed game will prevent you from saving the file if it is checked as "Active". Again, this relates to the Vista file security system. Newly created files (files without the "active" check-box) are not affected by this but are placed in the "C:\Users" location and NOT the standard "Data" location. The game doesn't seem to mind this though and CAN use files in either location for game play.
* Editing an existing .ESP file that is located in the normal "Data" directory of a default installed game will prevent you from saving the file if it is checked as "Active". Again, this relates to the Vista file security system. Newly created files (files without the "active" check-box) are not affected by this but are placed in the "C:\Users" location and NOT the standard "Data" location. The game doesn't seem to mind this though and CAN use files in either location for game play.
Anonymous user