Difference between revisions of "Category:Data Files"

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There are two types of TES files, masters (MASTER_FILE.esm) and plug-ins (PLUGIN_FILE.esp). A master file is autonomous. It relies on no information other than itself. A plug-in (esp) file relies on information from a Master TES file. Plug-ins CANNOT refer to information in another plug-in. They can only refer to data from a master. Plug-ins can refer to multiple master files.  
There are two types of TES files, masters (MASTER_FILE.esm) and plug-ins (PLUGIN_FILE.esp). A '''master file''', or [[ESM file|.esm]], is autonomous. It relies on no information other than itself. A '''plug-in''', OR [[ESP file|.esp]] file, relies on information from a Master TES file. Plug-ins CANNOT refer to information in another plug-in. They can only refer to data from a master. Plug-ins can refer to multiple master files.  




Most TES files are changes to the main Oblivion.esm file (a master file). The files get loaded in order of their last modified date. Masters get loaded first, by date. Then plug-ins get loaded by date. Each file is a "layer" that gets added to the world. The player can turn off the ones they don't like with the loader program, and these layers will be removed. This makes it impossible for a player-created TES file to completely break someone's game.
Most TES files are changes to the main ''Oblivion.esm'' file (a master file). The files get loaded in order of their last modified date. Masters get loaded first, by date. Then plug-ins get loaded by date. Each file is a "layer" that gets added to the world. The player can turn off the ones they don't like with the loader program, and these layers will be removed. This makes it impossible for a player-created TES file to completely break someone's game.




Users of The Construction Set will have all of their changes placed in an esp file. They can then allow someone else to load this file and play with their changes. They can add anything to the game, provided the artwork is there to support it.  
Users of The Construction Set will have all of their changes placed in an [[ESP file|.esp]] file. They can then allow someone else to load this file and play with their changes. They can add anything to the game, provided the artwork is there to support it.  




The editor can have multiple esp files loaded at once, but only one of these is active. Active means that all of the user's changes are being saved into the [[Active_File|active TES file]].
The editor can have multiple '''esp''' files loaded at once, but only one of these is ''active''. '''Active''' means that all of the user's changes are being saved into the [[Active_File|active TES file]].




The current downloadable version of the Construction Set does not allow users to create new master files or merge an .esp to an .esm file. A fan made [[TES4_Plugin_Utility|utility]] offers this possibility.
The current downloadable version of the Construction Set does not allow users to create new master files or merge an '''.esp''' to an '''.esm''' file. A fan made [[TES4_Plugin_Utility|utility]] offers this possibility.




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