Category:Objects

Revision as of 22:46, 28 March 2006 by imported>Fizzbang (→‎Creating and Manipulating Objects)

The entire game is built using objects. Not all objects have 3 dimensional art associated with them. For example, load screens and water types are objects but are not placed in cells as 3D objects.

The Object Window contains the complete list of all possible objects in the game. When you place an object into the world (for example, by dragging it into the Render Window), a reference is created. Essentially, an object is a template (we sometimes use the term Form) containing all the information needed to create a reference in the world.

Each object can have multiple references (the count of references is displayed in the Object Window). If the object is changed, all its references are also changed. However, references hold data that is unique between them. The simplest example is the position data. It's unique for each reference, and it not stored with the object.

If you double click on an object in the Render Window, you will see the reference data. Different types of objects have different reference data on their references. Different references of the same object can be set differently. For details on the reference fields, see the References article.


Creating and Manipulating Objects

If you right click on an object, a small menu pops up.

  • New: Creates a new, blank object of that type. Many times it is safer to create a duplicate of an existing object because much of the data will be redundant. This is done by editing the object and changing its ID. When you select OK, you will be asked of you want to change this form ID or create a duplicate object.
  • Edit: Same as double clicking on the object to pull up its form window.
  • Delete: Removes the object and all references for it in the world.
  • Toggle Quest Object: Changes the quest object status without having to pull up the form window.
  • Use Info: A very powerful option that shows all references and direct links to the object. You can double click on a cell in the "Used in" list and it will load it in the render window with the object centered in the view.

Subcategories

This category has the following 6 subcategories, out of 6 total.

A

I

L

M

W

Pages in category "Objects"

This category contains only the following page.