Difference between revisions of "Category:Textures"
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imported>Qazaaq (New page: ==Texture Maps== A texture is a 2D image wrapped around a mesh according to the UV map. Texture is often used to reference either the color map or all textures applied to a mesh. Oblivion ...) |
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*'''Color Map:''' controls the color. | *'''Color Map:''' controls the color. | ||
*'''Normal Map:''' a heightmap to create the illusion of height difference on the surface of a mesh. | *'''Normal Map:''' a heightmap to create the illusion of height difference on the surface of a mesh. | ||
*'''Glow Map:''' can make | *'''Glow Map:''' can make it look like the mesh is emitting light. | ||
*'''Specular Map:''' on the normal map's alpha channel, controls the way light reflexion is shown on the mesh. | *'''Specular Map:''' on the normal map's alpha channel, controls the way light reflexion is shown on the mesh. | ||
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==See Also== | ==See Also== | ||
*[[:Category:Meshes]] | *[[:Category:Meshes]] | ||
*[http://en.wikipedia.org/wiki/Texture_mapping Texture Mapping @ Wikipedia] | |||
[[Category:Graphics]] | [[Category:Graphics]] |