Difference between revisions of "Category:Textures"

72 bytes added ,  14:37, 1 September 2010
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(New page: ==Texture Maps== A texture is a 2D image wrapped around a mesh according to the UV map. Texture is often used to reference either the color map or all textures applied to a mesh. Oblivion ...)
 
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*'''Color Map:''' controls the color.
*'''Color Map:''' controls the color.
*'''Normal Map:''' a heightmap to create the illusion of height difference on the surface of a mesh.
*'''Normal Map:''' a heightmap to create the illusion of height difference on the surface of a mesh.
*'''Glow Map:''' can make the it look like the mesh is emitting light.
*'''Glow Map:''' can make it look like the mesh is emitting light.
*'''Specular Map:''' on the normal map's alpha channel, controls the way light reflexion is shown on the mesh.
*'''Specular Map:''' on the normal map's alpha channel, controls the way light reflexion is shown on the mesh.


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==See Also==
==See Also==
*[[:Category:Meshes]]
*[[:Category:Meshes]]
*[http://en.wikipedia.org/wiki/Texture_mapping Texture Mapping @ Wikipedia]


[[Category:Graphics]]
[[Category:Graphics]]
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