Difference between revisions of "Combat Style"

292 bytes added ,  18:20, 22 June 2006
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imported>Kkuhlmann
imported>Jduvall
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The game settings for all the values are listed with the description of all of the combat style values above. They all start with either “iAIDefault” for percent chance values or “fAIDefault” for other values. Remember that setting a game setting’s value in the game will not save out the new value, so be sure to write down what you do. You can use “getgs {game setting}” to see the value of a game setting in the console. This is a handy way to create new Combat Styles.
The game settings for all the values are listed with the description of all of the combat style values above. They all start with either “iAIDefault” for percent chance values or “fAIDefault” for other values. Remember that setting a game setting’s value in the game will not save out the new value, so be sure to write down what you do. You can use “getgs {game setting}” to see the value of a game setting in the console. This is a handy way to create new Combat Styles.


==Notes:==
You can essentially force an NPC to always use a bow if you give him a combat style with ''Prefers Ranged'' and set the ''Switch Dist (melee, ranged)'' to 0.0000, 0.0001
Sometimes he'll sheath his bow if his enemy gets right on top of him, but he pulls it out again and fires it.


[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
[[Category:Combat]]
[[Category:Combat]]
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