Difference between revisions of "Combat Style"

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32 bytes added ,  09:56, 14 April 2006
imported>Kkuhlmann
 
imported>Kkuhlmann
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The Ranged Combat section determines when the actor decides to switch between Ranged and Melee combat. Ranged combat includes both ranged magic and bows.
The Ranged Combat section determines when the actor decides to switch between Ranged and Melee combat. Ranged combat includes both ranged magic and bows.


*'''Range Mult''': multipliers on the standard optimal and max range that actors using ranged combat will attempt to maintain. Making the multiplier less than 1 will make the actor stay closer to the target during ranged combat; making it greater than 1 will cause the actor to stay at a greater range from the target.
*'''Range Mult''': multipliers on the standard optimal and max range (see [[:Category:Ranged_Combat]]) that actors using ranged combat will attempt to maintain. Making the multiplier less than 1 will make the actor stay closer to the target during ranged combat; making it greater than 1 will cause the actor to stay at a greater range from the target.
*'''Switch Dist''': Melee is the distance where the actor will switch from ranged to melee combat (if the target closes to less than that range). Ranged is the distance where the actor will switch from melee to ranged (if the target opens the range to greater than that distance).
*'''Switch Dist''': Melee is the distance where the actor will switch from ranged to melee combat (if the target closes to less than that range). Ranged is the distance where the actor will switch from melee to ranged (if the target opens the range to greater than that distance).
*'''Ranged Standoff Distance''': Distance the actor will attempt to maintain during ranged combat.
*'''Ranged Standoff Distance''': Distance the actor will attempt to maintain during ranged combat.


===Advanced Settings===
===Advanced Settings===
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