Difference between revisions of "Containers, doors, Havok objects, and Enemy Placement"

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imported>Graxthal
imported>Rayman
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== Havok Objects ==
== Havok Objects ==
Many of the objects in the world of TESIV are not static and be thrown around under the havok physics system.  These include ingredients, armor, clothing, weapons, books, and all sorts of useless clutter.  Most of these are found under the "Items" category in your [[Object Window]].  Experiment with what's available and pull some items out to clutter the world with.  Most of what you'll like to use is categorized under "Misc Objects".   
Many of the objects in the world of TESIV are not static and can be thrown around under the havok physics system.  These include ingredients, armor, clothing, weapons, books, and all sorts of useless clutter.  Most of these are found under the "Items" category in your [[Object Window]].  Experiment with what's available and pull some items out to clutter the world with.  Most of what you'll like to use is categorized under "Misc Objects".   


Arrange some items on the table we placed in the first room.  I used the following:
Arrange some items on the table we placed in the first room.  I used the following:
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<br>[[Image:tut_img_11.jpg]]<br>
<br>[[Image:tut_img_11.jpg]]<br>


<blockquote>Try this handy trick when adjusting the placement of havok-enabled object.  Turn havok simulation on, and select an object.
<blockquote>Try this handy trick when adjusting the placement of havok-enabled objects.  Turn havok simulation on, and select an object.
Now hold alt+ctrl on your keyboard and drag the object around.  This is similar to the "grab" function in-game</blockquote>
Now hold alt+ctrl on your keyboard and drag the object around.  This is similar to the "grab" function in-game</blockquote>


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