Difference between revisions of "Containers, doors, Havok objects, and Enemy Placement"

imported>Rayman
imported>Torchholder
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Containers are special objects that other objects can be stored in.  TESIV ships with many containers that are made just for different types of dungeon.  Like most objects in the CS, they are organized for easy access.   
Containers are special objects that other objects can be stored in.  TESIV ships with many containers that are made just for different types of dungeon.  Like most objects in the CS, they are organized for easy access.   


In your [[Object Window]], under the "WorldObjects" heading and above the "Static" Heading, and select the "Containers" section.  Sort the list alphabetically and navigate to objects with the "DungBandit" heading.  These containers have been set up to generate random loot based on character level.  Containers with the word "boss" in the ID generally are much more likely to generate very good loot.  Despite temptation, use these sparingly, and only after an appropriate challenge.
In your [[Object Window]], under the "WorldObjects" heading and above the "Static" Heading, select the "Containers" section.  Sort the list alphabetically and navigate to objects with the "DungBandit" heading.  These containers have been set up to generate random loot based on character level.  Containers with the word "boss" in the ID generally are much more likely to generate very good loot.  Despite temptation, use these sparingly, and only after an appropriate challenge.


Loot is to players what cheese is to rats.  It is one of your most powerful tools to guide the player through a dungeon.  Drag some and place them with your clutter in the dungeon now.  Be sure to place food containers where they are most appropriate (near tents, tables, and cooking areas), and place healing containers where you expect them to be most useful to the player.  (we'll re-visit this when we place enemies).  Try to place containers where they make visual sense.  A lone chest in the middle of a floor doesn't make much sense, unless it's intentionally placed there for some purpose, such as luring players into a trap.  (more on traps later!)
Loot is to players what cheese is to rats.  It is one of your most powerful tools to guide the player through a dungeon.  Drag some and place them with your clutter in the dungeon now.  Be sure to place food containers where they are most appropriate (near tents, tables, and cooking areas), and place healing containers where you expect them to be most useful to the player.  (we'll re-visit this when we place enemies).  Try to place containers where they make visual sense.  A lone chest in the middle of a floor doesn't make much sense, unless it's intentionally placed there for some purpose, such as luring players into a trap.  (more on traps later!)
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