Difference between revisions of "Containers, doors, Havok objects, and Enemy Placement"
Containers, doors, Havok objects, and Enemy Placement (edit)
Revision as of 21:56, 4 June 2006
, 21:56, 4 June 2006Images that overlap topics = Fugly .
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Most objects don't look good less than half, or more than double, their original size.</blockquote> | Most objects don't look good less than half, or more than double, their original size.</blockquote> | ||
[[Image:tut_img_10.jpg|thumb|right|Lock properties tab]] | |||
Lock one or two of your chests. To do this, double-click on the chest you want to lock to bring up the [[:Category:References|Reference Window]]. Select the "Lock" tab. In general, you want to set the lock level to "Easy" or "Very Easy", unless there's a key available and/or you want only players focusing on lockpicking to be able to open the chest. The same rules apply to chests with valuable contents. Locks get harder with player level, not security skill, so a level 30 warrior with a 5 in security will see the same lock as a level 30 thief with a security skill of 80. | Lock one or two of your chests. To do this, double-click on the chest you want to lock to bring up the [[:Category:References|Reference Window]]. Select the "Lock" tab. In general, you want to set the lock level to "Easy" or "Very Easy", unless there's a key available and/or you want only players focusing on lockpicking to be able to open the chest. The same rules apply to chests with valuable contents. Locks get harder with player level, not security skill, so a level 30 warrior with a 5 in security will see the same lock as a level 30 thief with a security skill of 80. | ||
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== Doors == | == Doors == |