Difference between revisions of "Containers, doors, Havok objects, and Enemy Placement"

updating link... the reference window should have its own page.
imported>Skyler Oberon
imported>DragoonWraith
(updating link... the reference window should have its own page.)
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[[Category:My First Dungeon]]
[[Category:My First Dungeon]]
== Containers ==
== Containers ==
Containers are special objects that other objects can be stored in.  TESIV ships with many containers that are made just for different types of dungeons.  Like most objects in the CS, they are organized for easy access.   
Containers are special objects that other objects can be stored in.  TES IV ships with many containers that are made just for different types of dungeons.  Like most objects in the CS, they are organized for easy access.   


In your [[Object Window]], under the "WorldObjects" heading and above the "Static" Heading, select the "Containers" section.  Sort the list alphabetically and navigate to objects with the "DungBandit" heading.  These containers have been set up to generate random loot based on character level.  Containers with the word "boss" in the ID generally are much more likely to generate very good loot.  Despite temptation, use these sparingly, and only after an appropriate challenge.
In your [[Object Window]], under the "WorldObjects" heading and above the "Static" Heading, select the "Containers" section.  Sort the list alphabetically and navigate to objects with the "DungBandit" heading.  These containers have been set up to generate random loot based on character level.  Containers with the word "boss" in the ID generally are much more likely to generate very good loot.  Despite temptation, use these sparingly, and only after an appropriate challenge.
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[[Image:tut_img_10.jpg|thumb|right|Lock properties tab]]
[[Image:tut_img_10.jpg|thumb|right|Lock properties tab]]
Lock one or two of your chests.  To do this, double-click on the chest you want to lock to bring up the [[:Category:References|Reference Window]].  Select the "Lock" tab.  In general, you want to set the lock level to "Easy" or "Very Easy", unless there's a key available and/or you want only players focusing on lockpicking to be able to open the chest.  The same rules apply to chests with valuable contents.  Locks get harder with player level, not security skill, so a level 30 warrior with a 5 in security will see the same lock as a level 30 thief with a security skill of 80.
Lock one or two of your chests.  To do this, double-click on the chest you want to lock to bring up the [[Reference|Reference Window]].  Select the "Lock" tab.  In general, you want to set the lock level to "Easy" or "Very Easy", unless there's a key available and/or you want only players focusing on lockpicking to be able to open the chest.  The same rules apply to chests with valuable contents.  Locks get harder with player level, not security skill, so a level 30 warrior with a 5 in security will see the same lock as a level 30 thief with a security skill of 80.
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