Difference between revisions of "Containers, doors, Havok objects, and Enemy Placement"

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imported>Megalomaniakaal
imported>Megalomaniakaal
 
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<blockquote>The "Dung" prefix loot containers are made especially for dungeons, not just in terms of what they contain, but also how they look. Resist the temptation to use common containers in dungeons, as they are textured darker, for more brightly lit environments. If you really need, you can create your own containers using our existing assets, just be sure you know what you're doing first.</blockquote>
<blockquote>
The "Dung" prefix loot containers are made especially for dungeons, not just in terms of what they contain, but also how they look. Resist the temptation to use common containers in dungeons, as they are textured darker, for more brightly lit environments. If you really need, you can create your own containers using our existing assets, just be sure you know what you're doing first.
</blockquote>


<blockquote>Containers are a great candidate to scale in order to achieve more visual variety.  Just remember a simple rule of thumb -
<blockquote>
Most objects don't look good less than half, or more than double, their original size.</blockquote>
Containers are a great candidate to scale in order to achieve more visual variety.  Just remember a simple rule of thumb -
Most objects don't look good less than half, or more than double, their original size.
</blockquote>




[[Image:tut_img_10.jpg|thumb|right|Lock properties tab]]
[[Image:tut_img_10.jpg|center|Lock properties tab]]
Lock one or two of your chests.  To do this, double-click on the chest you want to lock to bring up the [[Reference|Reference Window]].  Select the "Lock" tab.  In general, you want to set the lock level to "Easy" or "Very Easy", unless there's a key available and/or you want only players focusing on lockpicking to be able to open the chest.  The same rules apply to chests with valuable contents.  Locks get harder with player level, not security skill, so a level 30 warrior with a 5 in security will see the same lock as a level 30 thief with a security skill of 80.
Lock one or two of your chests.  To do this, double-click on the chest you want to lock to bring up the [[Reference|Reference Window]].  Select the "Lock" tab.  In general, you want to set the lock level to "Easy" or "Very Easy", unless there's a key available and/or you want only players focusing on lockpicking to be able to open the chest.  The same rules apply to chests with valuable contents.  Locks get harder with player level, not security skill, so a level 30 warrior with a 5 in security will see the same lock as a level 30 thief with a security skill of 80.
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== Doors ==
== Doors ==