Difference between revisions of "Creating Large Worldspaces"

36 bytes added ,  23:58, 20 January 2011
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When first testing your new worldspace.esm you should always have it loaded in the 01 Mod Index - in other words directly after oblivion.esm. If you don't know how to do this you should take a few moments and read up on [[Oblivion Mod Manager]] or [[Wrye Bash]] and learn how to manage your load order.  
When first testing your new worldspace.esm you should always have it loaded in the 01 Mod Index - in other words directly after oblivion.esm. If you don't know how to do this you should take a few moments and read up on [[Oblivion Mod Manager]] or [[Wrye Bash]] and learn how to manage your load order.  


The reason you do this is because for one, other mods may interfere with your new worldspace.esm. These problems are rooted in some common issues that have a relatively easy fix. So since it's likely that placing your worldspace.esm in the 01 Mod Index will interfere with other mods you should employ the simplest temporary fix and have only oblivion.esm and your worldspace.esm active. Start a new game with a new character for testing and then "cheat" your way into your worldspace. There several ways to do this. See below for two.
The reason you do this is because for one, other mods may interfere with your new worldspace.esm. These problems are rooted in some common issues that have a relatively easy fix. Since it's likely that placing your worldspace.esm in the 01 Mod Index will interfere with other mods you should employ the simplest temporary fix for the purpose of testing and have only oblivion.esm and your worldspace.esm active. Start a new game with a new character for testing and then "cheat" your way into your worldspace. There are several ways to do this. See below for two methods.


=====Method 1: Create an Exploration Plugin =====
=====Method 1: Create an Exploration Plugin =====
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