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Difference between revisions of "Creating Large Worldspaces"
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*It is also a good idea to number the .esp files you merge as you create them. For example: ''MyWorld_Heightmap_Part1.esp'', ''MyWorld_Heightmap_Part2.esp'' etc. You can do the same thing for your heightmap blending files and region generation files. | *It is also a good idea to number the .esp files you merge as you create them. For example: ''MyWorld_Heightmap_Part1.esp'', ''MyWorld_Heightmap_Part2.esp'' etc. You can do the same thing for your heightmap blending files and region generation files. | ||
=== Testing the New Worldspace === | |||
When first testing your new worldspace.esm you should always have it loaded in the 01 Mod Index - in other words directly after oblivion.esm. If you don't know how to do this you should take a few moments and read up on [[Oblivion Mod Manager]] or [[Wrye Bash]] and learn how to manage your load order. | When first testing your new worldspace.esm you should always have it loaded in the 01 Mod Index - in other words directly after oblivion.esm. If you don't know how to do this you should take a few moments and read up on [[Oblivion Mod Manager]] or [[Wrye Bash]] and learn how to manage your load order. |