Difference between revisions of "Creating Large Worldspaces"

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== Essential Skills ==
== Essential Skills ==


Before continuing, this article assumes that you have already briefed and familiarized yourself with using both the heightmap editor and the region editor as well as have considerable experience in working with worldspaces and the CS. If you have not done this, you should probably take a few days to play around with those two tools to see how they work on a worldspace you aren't particularly tied to completing. The following links should be of particular interest.
Before continuing, this article assumes you have already familiarized yourself with using both the Heightmap Editor and the Region Editor. If you haven't used these tools it is recommended you start a test worldspace and learn at least the basics of how to use them. This article contains some pointers on using them, but if you haven't used them before expect to do a lot of trial and error work at first. 
*[[Heightmap Editing]] - Technical details
 
It is of course also expected you have a considerable amount of experience working with worldspaces and the CS. Again, this article contains some very useful pointers in this area too, but if you've never used the CS before you should attempt some of the tutorials listed before getting started on a project. If not you should take some time to at least play around with these tools and see how they work
 
*[[Heightmap Editing]] - Use this as a reference.
*[[Heightmap editor]] - Practical details
*[[Heightmap editor]] - Practical details
*[[Basic Landscaping Tutorial]] - Some work with the landscape editor will ALWAYS be needed
*[[Basic Landscaping Tutorial]] - Some work with the landscape editor will ALWAYS be needed
*[[Regions]] - Technical stuff about setting up regions
*[[Regions]] - You'll need this for reference at the very least depending on how you decide to create your region data.
*[[New World Space and Region borders drawing]]- Not needed, but very useful.
*[[New World Space and Region borders drawing]]- Brief example of what this article attempts to teach, but it focuses on small worldspaces.  


Once you have a handle of the related tools, you can begin. Even if you already have significant aspects of your mod completed, you should ALWAYS start a new worldspace within a new [[Glossary#E|.esp]]. The reason for this is simple, if you're only loading your worldspace in the CS and not some other mod, the CS has more memory free so crashes are less frequent. The added benefit of not having some chance of screwing up the mod you already worked on is pure bonus.  
Once you have a handle of the related tools, you can begin. Even if you already have significant aspects of your mod completed, you should ALWAYS start a new worldspace within a new [[Glossary#E|.esp]]. The reason for this is simple, if you're only loading your worldspace in the CS and not some other mod, the CS has more memory free so crashes are less frequent. The added benefit of not having some chance of screwing up the mod you already worked on is pure bonus.


= Heightmap Generation =
= Heightmap Generation =
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