Difference between revisions of "Creating Large Worldspaces"

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===Create Your Regions from Scratch===
===Create Your Regions from Scratch===


(Article needs work in this topic.)
See the topic [[Regions]] for more on creating Regions from scratch.  


====Notes====
====Notes====


*For either custom or recycled regions you should consider doing some small test patches (4 cells 2x2) with that region to see how it will texture and place things. Once you have a region to your liking, remove it and all objects generated by that region within the same CS session, and move on to testing the next region. '''DO NOT SAVE YOUR MOD WITH ANY GENERATED ITEMS IN YOUR WORLDSPACE AT THIS TIME, ALWAYS CLEAN BEFORE SAVING'''. Before defining actual region borders, save your mod, open it with TES4Gecko, and remove any entries which refer to edited cells. Merge this region mod so that the settings are contained within your .esm and can be reverted to later. Make a backup. Now, start a new .esp for your region borders. Only define the region borders '''DO NOT GENERATE THEM'''.
*For either custom or recycled regions you should consider doing some small test patches (4 cells 2x2) with that region to see how it will texture and place things. Once you have a region to your liking, remove it and all objects generated by that region within the same CS session, and move on to testing the next region. '''DO NOT SAVE YOUR MOD WITH ANY GENERATED ITEMS IN YOUR WORLDSPACE AT THIS TIME, ALWAYS CLEAN BEFORE SAVING'''. Before defining actual region borders, save your mod, open it with TES4Gecko, and remove any entries which refer to edited cells. Merge this region mod so that the settings are contained within your .esm and can be reverted to later. Make a backup. Now, start a new .esp for your region borders. Only define the region borders '''DO NOT GENERATE THEM'''. This mod will have some small cell changes, so is not as easy to clean, which is why you did this as a separate .esp. Make sure it has no placed objects, then merge it.
This mod will have some small cell changes, so is not as easy to clean, which is why you did this as a separate .esp. Make sure it has no placed objects, then merge it.


*It can take a great deal of time to generate regions. You ''will'' get "Not Responding" messages for the CS while generating regions. Note that these are different than crashes. In Windows 7 when the CS crashes all CS windows become highlighted and a warning box pops up. However, when the CS is terribly busy you will see Not Responding messages at the top of the CS window. One way to check to see if the CS is locked up or not during a Not Responding message is to open the Windows Task Manager and check to see if the CS is still using CPU cycles and to see if the amount of memory it is using is still climbing (keep in mind memory use will climb very slowly). With a quad core Intel i7 at 2.6 GHz 12 - 13% of CPU is used and several Kilobytes of data are added every few seconds.
*It can take a great deal of time to generate regions. You ''will'' get "Not Responding" messages for the CS while generating regions. Note that these are different than crashes. In Windows 7 when the CS crashes all CS windows become highlighted and a warning box pops up. However, when the CS is terribly busy you will see Not Responding messages at the top of the CS window. One way to check to see if the CS is locked up or not during a Not Responding message is to open the Windows Task Manager and check to see if the CS is still using CPU cycles and to see if the amount of memory it is using is still climbing (keep in mind memory use will climb very slowly). With a quad core Intel i7 at 2.6 GHz 12 - 13% of CPU is used and several Kilobytes of data are added every few seconds.
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