Difference between revisions of "Creating custom categories in the Object Window"

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imported>Scruggs
imported>Scruggs
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:Objects are organized by type, and then by the subfolders where their meshes are located.
:Objects are organized by type, and then by the subfolders where their meshes are located.
:So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif. [[User:Scruggs|Scruggs]] 18:17, 8 February 2007 (EST)
:So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif.
:(That's assuming I recall the folder hierarchy correctly). [[User:Scruggs|Scruggs]] 18:17, 8 February 2007 (EST)
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