Creating custom categories in the Object Window
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How do I create new, custom categories? For example "Items -> Clothing -> (Custom category for plugin-specific items)". For easy organization. --Macros 11:02, 8 February 2007 (EST)
- Objects are organized by type, and then by the subfolders where their meshes are located.
- So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif.
- (That's assuming I recall the folder hierarchy correctly).
- Scruggs 18:17, 8 February 2007 (EST)
- Ah, ok. Thanks.
- --Macros 20:27, 8 February 2007 (EST)
still does not work for me. i want to create a subfolder under 'clothes' called 'test'. so i put the .nif file inside that folder and fire up the cs with oblivion.esm loaded. the tree structure is still the same - no 'test'.
--Fancypants 22:19, 22 July 2008 (EDT)
- If you don't add an object using that nif the structure is not changed.
- --Qazaaq 05:16, 23 July 2008 (EDT)
- If you copy an item and change the nif and ID to make a new one, the heirchy will remain the same. However, if you click "add new" instead of copying, the new item will be in a new category
- --Hugo Luman 20:34, 7 April 2008 (EDT)
- I also just tried this, but it does not work. I created a new object in "Armor" and choose a NIF file, that's lcoated in "Data\Meshes\armor\SchoolUniforms\". The item then showed up directly under "armor", not in "armor\SchoolUniform". Also, if i assign 6 NIF files to a single armor with 6 different locations (in different subfolders), which category does the TES const. set use? Zarathustra01 08:03, 7 January 2011 (EST)