Creating custom categories in the Object Window

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

How do I create new, custom categories? For example "Items -> Clothing -> (Custom category for plugin-specific items)". For easy organization. --Macros 11:02, 8 February 2007 (EST)

Objects are organized by type, and then by the subfolders where their meshes are located.
So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif.
(That's assuming I recall the folder hierarchy correctly).
Scruggs 18:17, 8 February 2007 (EST)
Ah, ok. Thanks.
--Macros 20:27, 8 February 2007 (EST)

still does not work for me. i want to create a subfolder under 'clothes' called 'test'. so i put the .nif file inside that folder and fire up the cs with oblivion.esm loaded. the tree structure is still the same - no 'test'.

--Fancypants 22:19, 22 July 2008 (EDT)

If you don't add an object using that nif the structure is not changed.
--Qazaaq 05:16, 23 July 2008 (EDT)
If you copy an item and change the nif and ID to make a new one, the heirchy will remain the same. However, if you click "add new" instead of copying, the new item will be in a new category
--Hugo Luman 20:34, 7 April 2008 (EDT)
I also just tried this, but it does not work. I created a new object in "Armor" and choose a NIF file, that's lcoated in "Data\Meshes\armor\SchoolUniforms\". The item then showed up directly under "armor", not in "armor\SchoolUniform". Also, if i assign 6 NIF files to a single armor with 6 different locations (in different subfolders), which category does the TES const. set use? Zarathustra01 08:03, 7 January 2011 (EST)