Difference between revisions of "Creating custom categories in the Object Window"

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imported>Qazaaq
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imported>Zarathustra01
 
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:If you don't add an object using that nif the structure is not changed.
:If you don't add an object using that nif the structure is not changed.
:--[[User:Qazaaq|Qazaaq]] 05:16, 23 July 2008 (EDT)
:--[[User:Qazaaq|Qazaaq]] 05:16, 23 July 2008 (EDT)
::If you copy an item and change the nif and ID to make a new one, the heirchy will remain the same. However, if you click "add new" instead of copying, the new item will be in a new category
:--[[User:Hugo Luman|Hugo Luman]] 20:34, 7 April 2008 (EDT)
:I also just tried this, but it does not work. I created a new object in "Armor" and choose a NIF file, that's lcoated in "Data\Meshes\armor\SchoolUniforms\". The item then showed up directly under "armor", not in "armor\SchoolUniform". Also, if i assign 6 NIF files to a single armor with 6 different locations (in different subfolders), which category does the TES const. set use? [[User:Zarathustra01|Zarathustra01]] 08:03, 7 January 2011 (EST)


[[Category:Solutions]]
[[Category:Solutions]]