Difference between revisions of "Creating custom categories in the Object Window"
Creating custom categories in the Object Window (edit)
Revision as of 09:03, 7 January 2011
, 09:03, 7 January 2011no edit summary
imported>Qazaaq (answered) |
imported>Zarathustra01 |
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:If you don't add an object using that nif the structure is not changed. | :If you don't add an object using that nif the structure is not changed. | ||
:--[[User:Qazaaq|Qazaaq]] 05:16, 23 July 2008 (EDT) | :--[[User:Qazaaq|Qazaaq]] 05:16, 23 July 2008 (EDT) | ||
::If you copy an item and change the nif and ID to make a new one, the heirchy will remain the same. However, if you click "add new" instead of copying, the new item will be in a new category | |||
:--[[User:Hugo Luman|Hugo Luman]] 20:34, 7 April 2008 (EDT) | |||
:I also just tried this, but it does not work. I created a new object in "Armor" and choose a NIF file, that's lcoated in "Data\Meshes\armor\SchoolUniforms\". The item then showed up directly under "armor", not in "armor\SchoolUniform". Also, if i assign 6 NIF files to a single armor with 6 different locations (in different subfolders), which category does the TES const. set use? [[User:Zarathustra01|Zarathustra01]] 08:03, 7 January 2011 (EST) | |||
[[Category:Solutions]] | [[Category:Solutions]] |