Difference between revisions of "Develop Your Dungeon and Clutter"

imported>Nyshano
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imported>Megalomaniakaal
 
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Let's add a few more rooms.  Using the cave set, re-create a similar layout to the one pictured here:
Let's add a few more rooms.  Using the cave set, re-create a similar layout to the one pictured here:


[[Image:Tut_Img_7.jpg|center|Basic Layout of Creepy Cave|320px]]
[[Image:Tut_Img_7.jpg|center|Basic Layout of Creepy Cave]]


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You'll rarely be able to settle an object perfectly, so just do your best, and go with what looks best to you.
You'll rarely be able to settle an object perfectly, so just do your best, and go with what looks best to you.
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<br>[[Image:Tut_img_8.jpg|thumb|right|Our cluttered entry room|320px]]<br>
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[[Image:Tut_img_8.jpg|center|Our cluttered entry room]]
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This is a good density of clutter.  Think of how the player's eye will move around the space as they enter - which will be affected by things such as lighting, enemies, and loot placement, which we'll get to soon.  The table is the most interesting thing here, and it guides the player's attention to the left, which is also the direction of the only exit deeper in the dungeon.
This is a good density of clutter.  Think of how the player's eye will move around the space as they enter - which will be affected by things such as lighting, enemies, and loot placement, which we'll get to soon.  The table is the most interesting thing here, and it guides the player's attention to the left, which is also the direction of the only exit deeper in the dungeon.


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[[Image:Tut_img_9.jpg|thumb|right|heavy bag w/Havok wireframe|160px]]
[[Image:Tut_img_9.jpg|right|heavy bag w/Havok wireframe]]


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When you've lightly cluttered the dungeon, we'll move on to some special objects outside of the statics.  [[Containers, doors, Havok objects, and Enemy Placement]]
When you've lightly cluttered the dungeon, we'll move on to some special objects outside of the statics.  [[Containers, doors, Havok objects, and Enemy Placement]]