FRepairStrengthMult

Description Determines the amount of health repaired per swing of repair hammer that is dependent on player Strength. The full formula is:
fRepairArmorerBase + (Armorer skill * fRepairArmorerMult) + (Strength * fRepairStrengthMult)


Default value

0.1

See AlsoEdit

fRepairArmorerBase

fRepairArmorerMult