Difference between revisions of "First Steps"

24 bytes removed ,  22:12, 20 March 2006
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imported>JBurgess
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imported>Kkuhlmann
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Start up the CS.  When it's booted, go to File>Data from the menu bar.  Double-click "Oblivion.esm" to load the Oblivion master file.
Start up the CS.  When it's booted, go to File>Data from the menu bar.  Double-click "Oblivion.esm" to load the Oblivion master file.


  If you choose to load any additional files, do ''not'' set any as your active file.  The active file should always be the plugin you are making changes to.  <br>When you load with no active file, the CS will prompt you to create a new one the first time you save.
  If you choose to load any additional files, do ''not'' set any as your active file.
  The active file should always be the plugin you are making changes to.
  When you load with no active file, the CS will prompt you to create a new one the first time you save.


Depending on your PC's configuration, it may take a while to load.  Now would be a good time to get a beverage.
Depending on your PC's configuration, it may take a while to load.  Now would be a good time to get a beverage.
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*Object List
*Object List
**This is a list of all objects contained within the selected cell.
**This is a list of all objects contained within the selected cell.
<pre>
 
If any windows are not visible when you load, use the "View" menu in the CS toolbar to see if they are hidden or not.
If any windows are not visible when you load, use the "View" menu in the CS toolbar to see if they are hidden or not.
</pre>
 
<br>[[Image:Tut_img_1.jpg|thumb|left|Duplicating an Existing Cell]]<br>
<br>[[Image:Tut_img_1.jpg|thumb|left|Duplicating an Existing Cell]]<br>
The easiest way to create a new cell is to duplicate an existing one.  In this example, I'm using FortStrand01, but you can use anything.  To do this, right click on any cell, and choose "Duplicate Cell".  Go ahead and rename your new cell by clicking on the Editor ID and leaving your cursor still for a moment.  Let's call this cell CreepyCave01 for now.
The easiest way to create a new cell is to duplicate an existing one.  In this example, I'm using FortStrand01, but you can use anything.  To do this, right click on any cell, and choose "Duplicate Cell".  Go ahead and rename your new cell by clicking on the Editor ID and leaving your cursor still for a moment.  Let's call this cell CreepyCave01 for now.
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* Interior Data
* Interior Data
** Here we set the name as it will appear in-game.  Change it to "Creepy Cave" for now.  For our dungeon, leave all other boxes in this tab blank or unchecked.
** Here we set the name as it will appear in-game.  Change it to "Creepy Cave" for now.  For our dungeon, leave all other boxes in this tab blank or unchecked.
<pre>
 
Note that when you duplicate a cell, the lighting information is cleared, and you will have to set it manually.
Note that when you duplicate a cell, the lighting information is cleared, and you will have to set it manually.
</pre>
 


Now that we've got the basics taken care of, we'll start actually assembling our dungeon.<br>
Now that we've got the basics taken care of, we'll start actually assembling our dungeon.<br>
[[Using Building Blocks and Navigating the Render Window]]
[[Using Building Blocks and Navigating the Render Window]]
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