Difference between revisions of "First Steps"

155 bytes added ,  22:59, 26 April 2007
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imported>Voltare
imported>Astara
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[[Image:Tut_img_2.jpg|thumb|left|The Cell Properties Window]]
[[Image:Tut_img_2.jpg|thumb|left|The Cell Properties Window]]
* Lighting
* Lighting
** Here we want to set the ambient light and fog levels.  For dungeons, good RGB values for light are between 20 and 25, and fog between 25 and 30.  Also, under fog; set "Far" and "Clip Dist" to 3,000 (three thousand).  When in doubt, try looking at the settings in other dungeons and copying those.  Remember that dungeons should be generally darker than public areas, but still visible without a torch(but if you want them to be realistic they should only be visible with torch or light spell).  Also remember that your dungeon will be brighter and darker on other monitors besides your own.   
** You may note Ambient and Fog values are greyed-out (disabled).  If this is the case, be sure the "Behave Like Exterior" checkbox is *not* checked (clear).  Now we want to set the ambient light and fog levels.  For dungeons, good RGB values for light are between 20 and 25, and fog between 25 and 30.  Also, under fog; set "Far" and "Clip Dist" to 3,000 (three thousand).  When in doubt, try looking at the settings in other dungeons and copying those.  Remember that dungeons should be generally darker than public areas, but still visible without a torch(but if you want them to be realistic they should only be visible with torch or light spell).  Also remember that your dungeon will be brighter and darker on other monitors besides your own.   
* Interior Data
* Interior Data
** Here we set the name as it will appear in-game.  Change it to "Creepy Cave" for now.  For our dungeon, leave all other boxes in this tab blank or unchecked.
** Here we set the name as it will appear in-game.  Change it to "Creepy Cave" for now.  For our dungeon, leave all other boxes in this tab blank or unchecked.
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