Difference between revisions of "GetIsID"
correcting
imported>Scruggs (works for all objects, not just actors; differentiating from getIsReference) |
imported>DragoonWraith (correcting) |
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(4 intermediate revisions by 4 users not shown) | |||
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'''Example:''' | '''Example:''' | ||
Begin Onequip Player ; One script for a whole set of armor | Begin Onequip Player ; One script for a whole set of armor | ||
if GetIsID mycuirass | if GetIsID mycuirass | ||
message "Cuirass equipped" | message "Cuirass equipped" | ||
elseif GetIsID myboots | elseif GetIsID myboots | ||
message "Boots equipped" | message "Boots equipped" | ||
elseif GetIsID mygauntlets | elseif GetIsID mygauntlets | ||
message "Gauntlets equipped" | message "Gauntlets equipped" | ||
elseif GetIsID mygreaves | elseif GetIsID mygreaves | ||
message "Greaves equipped" | message "Greaves equipped" | ||
elseif GetIsID myhelmet | elseif GetIsID myhelmet | ||
message "Helmet equipped" | message "Helmet equipped" | ||
else | else | ||
Line 20: | Line 20: | ||
endif | endif | ||
end | end | ||
== Note == | |||
* The script compiler assumes that <tt>player</tt> actually refers to <tt>playerRef</tt>. Therefore, <tt>GetIsID player</tt> will never return true. Use <tt>GetIsReference player</tt> instead. | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (CS 1.0)]] | |||
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