Difference between revisions of "GetNthActiveEffectMagnitude"
Fixed example
imported>Haama (Fixed example) |
imported>Haama (Fixed example) |
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Line 10: | Line 10: | ||
short EffectMag | short EffectMag | ||
set EffectMag to (player.GetNthActiveEffectMagnitude 0) | set EffectMag to (player.GetNthActiveEffectMagnitude 0) | ||
If the player currently has | If the player currently has two '''Shield''' effects, no other effects, the first at 10 magnitude and the second at 90, this will return 10. | ||
==See Also== | ==See Also== |