Difference between revisions of "Help none of my changes in the construction set show up in game"

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imported>Haama
(→‎Answered, and problem resolved: Moved from "How do I get my mods to work")
imported>Hugoku
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=== Less Annoying Title ===
=== Less Annoying Title ===
Did the title get your attention? Good. Okay, so I've got a problem. I wanted to make my own companion, and I'm kinda new at modding, so I didn't want to write script, dialogue, commands, blah, blah, blah. So, I made a copy of a companion mod I already had, and was just going to mess with the settings tofit my needs. Well, I got it just how I wanted it, and opened Oblivion. I went to where the original NPC had been, (and where my new one was supposed to be), and it was as if I had done nothing! Then, to top it all off, I went back to the CS, and found that not even the esp had saved the changes! (and yes, I did remember to save my work) AAAAAAAAAAAARRRRRRRRRRRRGGGGHHHH!!!!!!!!!!!
Did the title get your attention? Good. Okay, so I've got a problem. I wanted to make my own companion, and I'm kinda new at modding, so I didn't want to write script, dialogue, commands, blah, blah, blah. So, I made a copy of a companion mod I already had, and was just going to mess with the settings to fit my needs. Well, I got it just how I wanted it, and opened Oblivion. I went to where the original NPC had been, (and where my new one was supposed to be), and it was as if I had done nothing! Then, to top it all off, I went back to the CS, and found that not even the esp had saved the changes! (and yes, I did remember to save my work) AAAAAAAAAAAARRRRRRRRRRRRGGGGHHHH!!!!!!!!!!!
PLEEEASE HELP ME!!!!!!!!! (hence the title)
PLEEEASE HELP ME!!!!!!!!! (hence the title)


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P.S I have the latest version of CS and Oblivion.
P.S I have the latest version of CS and Oblivion.
=== AI difficulties ===
Hello,
I've been fiddling with things in the CS (added some pirates at their boat, some armor and clothing, also added a vendor NPC, all for personal use), and now I can not, for some reason, get my 'Search and Destroy' AI to work. The situation is as follows:
I have a bunch of pirates stationed at their boat, the Marie Elena (or something like it). I made them funny (one Dremora for instance) and unique (females and males alike, varying weaponry). Now, I want them to be assassinated once in a while. I made two Pirate Killer NPCs, also respawning, and made them appear in the Elven Gardens District, somewhere in the bushes. Their AI pretty much tells them to go search (I tried the Find, Wander and Travel packages) for a marker (I copied a marker from somewhere around the boat and renamed it) near the pirates. I can see the two Pirate Killers in the place they should spawn, but all they do is stand there. I waited near them, I waited in another cell (in a random building in the EGD) and with varying timespans. I previously edited an NPC who got across half the map (Arquen to some remote location -- some dungeon-type cell), so any idea why the two of them won't move?
--[[User:Hugoku|Hugoku]] 15:06, 4 December 2007 (EST)


[[Category:Questions]]
[[Category:Questions]]
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