Difference between revisions of "Help none of my changes in the construction set show up in game"

imported>Hugoku
imported>Popcornrulez
 
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{{Discussion}}
This is a fairly common question. In an attempt to keep the information centralized so people can find it, the questions have been moved here (the headers are the original titles of the questions). For the most part, this problem is resolved by using the latest Oblivion version (1.2.0416) when using the latest CS (v1.2). There are 3 sections
This is a fairly common question. In an attempt to keep the information centralized so people can find it, the questions have been moved here (the headers are the original titles of the questions). For the most part, this problem is resolved by using the latest Oblivion version (1.2.0416) when using the latest CS (v1.2). There are 3 sections
# Answered and problems resolved - Questioner responded back, answer took care of the problem
# Answered and problems resolved - Questioner responded back, answer took care of the problem
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I had the probelm with my cahnges not showing up. Oh, to other confused modders: MAKE SURE THE CONSTUCTION SET PATCH LEVEL AND THE OBLIVION PATCH LEVEL ARE THE SAME. IF THEY AREN'T IT WON'T WORK!!!!!
I had the probelm with my cahnges not showing up. Oh, to other confused modders: MAKE SURE THE CONSTUCTION SET PATCH LEVEL AND THE OBLIVION PATCH LEVEL ARE THE SAME. IF THEY AREN'T IT WON'T WORK!!!!!
[[User:AUb|AUb]]
[[User:ArtisticPlatypus|ArtisticPlatypus]]
'Scuse me.. Got directed to this thread after asking one appearantly very unique question.
So.. In most cases this is solved by either matching version of oblivion with version of CS, or cleaning up the mod? And to see what version of oblivion i have, i check the bottom left corner while the map/opening video is playing. Sweet. Now, i just have two more questions; How do i know what version of cs I have, and in case both programs are the latest versions, what exactly does 'cleaning a mod' involve? I'll be eternally thankful and send yearly christmas cards to anyone who answers these questions. If it turns out they were answered somewhere and I somehow missed that part, i will videotape my elaborate 'i'm sorry'-act and upload it on youtube.
Sincerely, ArtisticPlatypus.
[[User:AUb|AUb]]


== Answered, but unresolved ==
== Answered, but unresolved ==
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:--[[User:Haama|Haama]] 12:54, 12 October 2007 (EDT)
:--[[User:Haama|Haama]] 12:54, 12 October 2007 (EDT)
:I know that this is an old topic but I had the same problem and I found a fix that might work for vista and for sure works for windows 7. So Where I found my mods was in C:\Users\USERNAME\AppData\Local\VirtualStore\INSTALLDIRECTORY\Oblivion\Data . Of course you would have to Replace USERNAME with your computer user name, and also replace INSTALLDIRECTORY with where oblivion is installed. And if this doesn't work for Vista, Look up how to find your AppData folder and type whatever you named your mod into the search bar. And once you find it just copy it to your Data folder.
:--[[User:popcornrulez|popcornrulez]] 1:32, 18 February 2012 (EDT)


=== How do save my plugin ===
=== How do save my plugin ===
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[[User:Phoenixnyt|Phoenixnyt]] 19:33, 29 May 2007 (EDT)
[[User:Phoenixnyt|Phoenixnyt]] 19:33, 29 May 2007 (EDT)
Have you tried to delete the original person and then put the person back in. It almost always works for me.
--[[User:David96|david96]] 04:58, 8 August 2008 (EDT)
: Did you set the original companion mod as the Active File when you loaded it up in the CS? Or did you enter a new filename when you saved your changes?
: Did you set the original companion mod as the Active File when you loaded it up in the CS? Or did you enter a new filename when you saved your changes?
: It's generally not possible to change the contents of one .esp from another .esp. Instead you have to save your changes to the original .esp.
: It's generally not possible to change the contents of one .esp from another .esp. Instead you have to save your changes to the original .esp.
: Hope this helps. BTW, an obnoxious ALL_CAPS!!!!! title is less likely to grab attention than you might think. For more information, see [http://en.wikipedia.org/wiki/Internet_etiquette Internet Etiquette]. [[User:Scruggs|Scruggs]] 01:54, 30 May 2007 (EDT)
: Hope this helps. BTW, an obnoxious ALL_CAPS!!!!! title is less likely to grab attention than you might think. For more information, see [http://en.wikipedia.org/wiki/Internet_etiquette Internet Etiquette]. [[User:Scruggs|Scruggs]] 01:54, 30 May 2007 (EDT)
=== Why won't my mod load in Oblivion ===
OK, I know I'm a newb now. :-)
I can't get my mods to load in Oblivion.  I select them in Data Files when I first start the game, but none of the changes I make show up in the game.
Not sure what I'm doing wrong.  Also, when I try to save my mods in CS, it tells me that the ModelLoader still has NIFs.  Is this part of the problem?
Thanks for your help.
:The Model loader error message is not the problem, that won't cause any problems with your plugin. Take a look at this page, maybe you can find an answer there: [[Help none of my changes in the construction set show up in game]]. And please sign with the signature button or by typing <nowiki>~~~~</nowiki>, thank you.
:--[[User:Qazaaq|Qazaaq]] 11:00, 5 December 2007 (EST)
===Problems With CS===
I am having problems with my TES CS, to the extent that none of the mods I make work. They don't appear in-game when the datafile is selected. Even the simplest of mods, like a barrel to test my CS, don't work. An error message appears on close that says ModelLoader still has 6 NIF Files. Help? --[[User:Tiddlydum|Tiddlydum]]
:As you can read in the answer I gave above, the error is not the problem, see if you can find a solution in the other answers given on this page.
:--[[User:Qazaaq|Qazaaq]] 18:31, 14 December 2007 (EST)
::So what is the reason for the ModelLoader messages?
::--[[User:Cerrunous|Cerrunous]] 14:06, 7 December 2008 (EST)
:::A bug probably. It obviously has something to do with the ModelLoader, which loads the models you see in the Render Window. I think it didn't finish loading the models. I don't know what's causing it or why it's important enough to report, but I do know it's not an indicator of the problems described on this page.
:::--[[User:Qazaaq|Qazaaq]] 16:31, 7 December 2008 (EST)


== Unanswered ==
== Unanswered ==
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P.S I have the latest version of CS and Oblivion.
P.S I have the latest version of CS and Oblivion.


=== AI difficulties ===
Hello,
I've been fiddling with things in the CS (added some pirates at their boat, some armor and clothing, also added a vendor NPC, all for personal use), and now I can not, for some reason, get my 'Search and Destroy' AI to work. The situation is as follows:
I have a bunch of pirates stationed at their boat, the Marie Elena (or something like it). I made them funny (one Dremora for instance) and unique (females and males alike, varying weaponry). Now, I want them to be assassinated once in a while. I made two Pirate Killer NPCs, also respawning, and made them appear in the Elven Gardens District, somewhere in the bushes. Their AI pretty much tells them to go search (I tried the Find, Wander and Travel packages) for a marker (I copied a marker from somewhere around the boat and renamed it) near the pirates. I can see the two Pirate Killers in the place they should spawn, but all they do is stand there. I waited near them, I waited in another cell (in a random building in the EGD) and with varying timespans. I previously edited an NPC who got across half the map (Arquen to some remote location -- some dungeon-type cell), so any idea why the two of them won't move?
--[[User:Hugoku|Hugoku]] 15:06, 4 December 2007 (EST)


[[Category:Questions]]
=== Mod is not working and patches are not either ===
ok i have a problem my name is clothplay i installed the construction set and made my mode following the guide it didn't work i followed it exactly i read the forum and decided it might be a patch but when i got version 1.2 it said ''old file not found. however a file of the same name was found. no update done since file contents do not match.'' so i thought maybe i needed a older patch so i got version 1.1 same thing happened what do i do.
 
 
=== How do I get my mod to show up in game ===
Hi,
 
I have duplicated the 3 aspects of Stantus Varrids House in the Temple District of IC, that is the basement, house and private quarters.  I renamed them to reflect my character name and changed the ownership to playerfaction.  I have set a key to enter the front door, and selected the IC shack key for now.
 
I have made no other changes as yet as I wanted to test it worked first.
 
Once saved into data, I can see the esp in data files and put a cross there, but it does not change the ownership in game.
 
I have CS version 1.2.404 and patch 1.2.0416 applied to the game.  I believe these are compatible from reading other question and answers.
 
I have tried turning all other mods off, but with no success still.  I have also tried starting a new game just in case, but still no success.
 
Can anyone point me towards where I am going wrong?  Apologies if I have missed something obvious, I think I have read everything I need to for this.[[User:Ppb|Ppb]] 08:38, 23 December 2007 (EST)
 
This happened to me but after a while it all showed up and same with my friend
--[[User:David96|david96]] 04:52, 8 August 2008 (EDT)
 
 
 
 
     
===My MODs Don't Work===
 
 
I have made a lot of mods, a camp by a river, a cave in cheydinhal, a cave in the wilderness, a graveyard on a mountainside, but they DON'T show up.
I have tried everything that is submitted on this page and other pages but it dosen't show up. Al the tutorials say; '''''Now You Can Play Your Mod!!!'''''
 
Someone please Help MitchTheModder682910
 
 
===CS problems===
 
 
I had the CS and oblivion installed on windows™ xp and my mods worked, so i went to windows™ 7 and installed both the game and the CS. But now my mods wont work. What can I do to fix this?
 
 
      I had the same problem but if u rightclick on the icons for them. go to properties and have them both run with admin on and in windows xp service pack 2 and it worked just fine for me.note make sure all programs u run with those are in the same mode other wise they cant export or import or even read the files. Your basically telling ur computer to run everything like xp. Hope that helps :). --Maxtt
 
===Problems saving esps===
 
 
I've been using the CS for a couple days now, and there is a repeating factor that if foiling me. Every time I add an esp, it will all work fine and dandy, but then when I load it up to edit it again (loading it via "Data"), I am physically unable to save it as the plugin I am using, the program saying that it cannot be saved on a file that is being used... Is there any method to get around this, short of having to do the entire thing from scratch whenever I need to edit it?[[User:GroverA125|GroverA125]] 17:39, 3 October 2011 (EDT)
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