Difference between revisions of "Landscape Generation"

149 bytes removed ,  15:44, 23 January 2008
Removed bottom link
imported>Haama
(Moved personal note to discussion, moved link to top)
imported>Haama
(Removed bottom link)
Line 22: Line 22:
Here's where the TES4qLOD come into play, no landscape modder show go without this. Minimize the CS and go to you ''Oblivion\Data'' folder and open the command consolen (you extracted this from TES4qlod earlier), the command you type is '''TES4qLOD nameofyourworldspace yourplugin.esp'''. If you have converted your plugin into a master just use .esm instead of .esp. If the command was entered correctly it will start it generate textures. Once completed, open up the CS again and click the 'World' tab, scroll down to 'World testing' and click 'update distant LOD data'. Once the box comes up, find your worldspace in the list and click 'Export' (this worldspace only) once its done, save your plugin, try it out and enjoy!
Here's where the TES4qLOD come into play, no landscape modder show go without this. Minimize the CS and go to you ''Oblivion\Data'' folder and open the command consolen (you extracted this from TES4qlod earlier), the command you type is '''TES4qLOD nameofyourworldspace yourplugin.esp'''. If you have converted your plugin into a master just use .esm instead of .esp. If the command was entered correctly it will start it generate textures. Once completed, open up the CS again and click the 'World' tab, scroll down to 'World testing' and click 'update distant LOD data'. Once the box comes up, find your worldspace in the list and click 'Export' (this worldspace only) once its done, save your plugin, try it out and enjoy!


----
Please note that this was originally posted in the Bethesda Game Forums [http://www.bethsoft.com/bgsforums/index.php?showtopic=800882 here].


[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Worldbuilding_Tutorials]]
[[Category:Worldbuilding_Tutorials]]
Anonymous user