Difference between revisions of "Leveled Item"

81 bytes added ,  10:52, 28 March 2006
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imported>Bnesmith
 
imported>Bnesmith
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A leveled item is an example of a leveled list. When the item needs to be added to the actor or container, one of the items in the list is created using the level of the player. Potions can be placed in Leveled Item lists even though they are not items.
A leveled item is an example of a leveled list. When the item needs to be added to the actor or container, one of the items in the list is created using the level of the player. Potions can be placed in Leveled Item lists even though they are not items.


*'''Calculate from all levels <= PC's level:''' If checked, the level list will use an item at or below the player's level in the list. If not checked, it uses the closest item or items to the player's level, but not exceeding it.
*'''Calculate from all levels <= PC's level:''' If checked, the level list will use any item at or below the player's level in the list. If not checked, it uses the closest item or items to the player's level, but not exceeding it. The lower threshhold is governed by the [[iLevItemLevelDifferenceMax]] setting.
*'''Calculate for each item in count:''' If this list is in another leveled list with a count greater than zero, this checkbox determines if each item in the count is the same, or is recalculated.
*'''Calculate for each item in count:''' If this list is in another leveled list with a count greater than zero, this checkbox determines if each item in the count is the same, or is recalculated.
*'''Chance None:''' The chance that the leveled list will not generate an actor.
*'''Chance None:''' The chance that the leveled list will not generate an actor.
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