Leveled Item

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A leveled item is an example of a leveled list.

Selecting an Item from the List[edit | edit source]

In a container, a leveled list chooses its item based on player level - depending on the settings (described below), either the item nearest in level to the player, or randomly any item at the player's level or lower.

On an NPC, however, things are more complicated. Here, the equipment that an NPC gets is chosen based on the minimum of the player's level and the NPC's level. What this means is that if an NPC has a leveled list of items with different items at level 10 and level 20, and the NPC is level 10 and the player is level 20, the NPC will get the level 10 item, not the level 20 item (as would be the case with a container). For more information, and experimentation information, please see How Oblivion engine deals with NPC leveled equipment.

Leveled Item Options[edit | edit source]

These are the various settings that can be chosen on a leveled list of items:

  • Calculate from all levels <= PC's level: If checked, the level list will use any item at or below the player's level in the list. If not checked, it uses the closest item or items to the player's level, but not exceeding it. The lower threshhold is governed by the iLevItemLevelDifferenceMax setting.
  • Calculate for each item in count: If this list is in another leveled list with a count greater than zero, this checkbox determines if each item in the count is the same, or is recalculated.
  • Chance None: The chance that the leveled list will not generate an item.
  • Object: New items are added by dragging them into the window. Selected items in the list are modfied with this pull down.
  • Level: The selected item's associated level is altered here.
  • Count: The number of items created if this item is chosen.
  • Preview Calculated Result: Generates an example list of items that this list might generate.
  • Preview level: The assumed level of the player for the Preview Calculated Result button.
  • Preview Count: The number of times the list should be generated for the Preview Calculated Result button.


Notes[edit | edit source]

  • The Leveled List itself cannot have a script
    • Scripted items can be placed in a leveled list, however.
  • Leveled items cannot be placed directly in the world. They can only be put into containers or actors.
  • If a container contains a leveled list that provides an item, and a set quantity of that item, only the leveled list may appear in the container. To resolve this, simply use a leveled list to generate the set quantity, and place that in the container instead, and the amounts will properly combine.

References[edit | edit source]