Leveled Item

Revision as of 16:30, 16 March 2007 by imported>Dev akm (→‎Notes)

A leveled item is an example of a leveled list. When the item needs to be added to the actor or container, one of the items in the list is created using the level of the player. Potions can be placed in Leveled Item lists even though they are not items.

  • Calculate from all levels <= PC's level: If checked, the level list will use any item at or below the player's level in the list. If not checked, it uses the closest item or items to the player's level, but not exceeding it. The lower threshhold is governed by the iLevItemLevelDifferenceMax setting.
  • Calculate for each item in count: If this list is in another leveled list with a count greater than zero, this checkbox determines if each item in the count is the same, or is recalculated.
  • Chance None: The chance that the leveled list will not generate an item.
  • Object: New items are added by dragging them into the window. Selected items in the list are modfied with this pull down.
  • Level: The selected item's associated level is altered here.
  • Count: The number of items created if this item is chosen.
  • Preview Calculated Result: Generates an example list of items that this list might generate.
  • Preview level: The assumed level of the player for the Preview Calculated Result button.
  • Preview Count: The number of times the list should be generated for the Preview Calculated Result button.


Notes

  • Leveled items cannot have scripts or transfer scripts to their generated references.
  • Leveled items cannot be placed directly in the world. They can only be put into containers or actors.

References

See How Oblivion engine deals with NPC levelled equipment for more details.