Difference between revisions of "MagicItemHasEffect"

576 bytes added ,  20:26, 26 March 2011
Added optional actor value argument.
imported>Haama
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imported>Low Post
(Added optional actor value argument.)
 
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MagicItemHasEffect - returns whether the magic item has an effect item with the specifed effect. Uses the 4 letter codes for the magic effects listed in the CS.
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref
 
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref
'''Syntax:'''
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref ''actorValue:name''
 
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref ''actorValue:name''
 
Returns whether the magic item has an effect item with the specifed effect.
 
==Notes==
* Uses the 4 letter codes for the magic effects listed in the CS.
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash.
**This has been fixed as of v0013.
*Uses an '''optional''' actor value name for use with effects like fortify skill and fortify attribute.


==See Also==
==See Also==
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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category: Magic Functions - Magic Item (OBSE)]]
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