Difference between revisions of "MagicItemHasEffect"
Added optional actor value argument.
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imported>Low Post (Added optional actor value argument.) |
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MagicItemHasEffect | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | |||
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref ''actorValue:name'' | |||
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref ''actorValue:name'' | |||
Returns whether the magic item has an effect item with the specifed effect. | |||
==Notes== | |||
* Uses the 4 letter codes for the magic effects listed in the CS. | |||
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | |||
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash. | |||
**This has been fixed as of v0013. | |||
*Uses an '''optional''' actor value name for use with effects like fortify skill and fortify attribute. | |||
==See Also== | ==See Also== | ||
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[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category: Magic Functions - Magic Item (OBSE)]] |