Difference between revisions of "MagicItemHasEffect"

304 bytes added ,  20:26, 26 March 2011
Added optional actor value argument.
imported>Haama
(Note on crashes)
imported>Low Post
(Added optional actor value argument.)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
MagicItemHasEffect - returns whether the magic item has an effect item with the specifed effect.  Uses the 4 letter codes for the magic effects listed in the CS.
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
  (hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref
 
  (hasEffect:bool) MagicHasEffect effect:chars magicItem:ref
'''Syntax:'''
  (hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref ''actorValue:name''
 
  (hasEffect:bool) MagicHasEffect effect:chars magicItem:ref ''actorValue:name''
 
Returns whether the magic item has an effect item with the specifed effect.


==Notes==
==Notes==
* Uses the 4 letter codes for the magic effects listed in the CS.
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash.
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash.
**This has been fixed as of v0013.
*Uses an '''optional''' actor value name for use with effects like fortify skill and fortify attribute.


==See Also==
==See Also==
Line 17: Line 25:
[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category: Magic Functions - Magic Item (OBSE)]]
Anonymous user