Difference between revisions of "MagicItemHasEffectCode"

35 bytes added ,  21:01, 1 March 2008
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Reverted edits by DragoonWraith (Talk); changed back to last version by Haama
imported>WereWolf
imported>DragoonWraith
m (Reverted edits by DragoonWraith (Talk); changed back to last version by Haama)
 
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* Using [[MagicItemHasEffectCode]] on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
* Using [[MagicItemHasEffectCode]] on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using [[MagicItemHasEffectCode]] on a non-magic item will not cause a crash.
** However, using [[MagicItemHasEffectCode]] on a non-magic item will not cause a crash.
**This has been fixed as of v0013.


==See Also==
==See Also==