Difference between revisions of "Magic Effects"

65 bytes added ,  03:11, 26 August 2010
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imported>DragoonWraith
(→‎See Also: Spell Cost)
imported>Draghi001
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**'''Bolt Sound:''' The sound that travels with the effect object as it moves through the world.
**'''Bolt Sound:''' The sound that travels with the effect object as it moves through the world.
**'''Hit Sound:''' The sound played when the effect hits a target.
**'''Hit Sound:''' The sound played when the effect hits a target.
**'''Area Sound:''' ???
**'''Area Sound:''' ??? possibly the sound played for the 'explosion' for a fireball eg.
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is : Power = (SoulGemNumber * Contanst Effect Enchantment Factor * Base Cost) + fMagicCEEnchantMagOffset (5 by default)
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is : Power = (SoulGemNumber * Contanst Effect Enchantment Factor * Base Cost) + fMagicCEEnchantMagOffset (5 by default)
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